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This is the last chapter that describes those attributes of C++ that are not explicitly object-oriented. Beginning with the next chapter, features that support OOP will be examined. To understand and apply the object-oriented features of C++ requires a thorough understanding of the material in this and the preceding nine chapters. For this reason, you might want to take some time to quickly review. Specifically, make sure that you are comfortable with pointers, structures, functions, and function overloading.
It is possible to make one assembly the friend of another. A friend has access to the internal members of the assembly of which it is a friend. This feature makes it possible to share members between selected assemblies without making those members public. To declare a friend assembly, you must use the InternalsVisibleTo attribute.
Fingerprints are the oldest and most widely recognized biometric markers. They are the impressions of the papillary or friction ridges on the surfaces of the hand. In police and civil applications, the primary interest is in the ridges on the front of the fingers above the end joint. In certain forensic applications, the area of interest is broader and includes all of the friction ridge surfaces on the hands. This includes the fingers, the palms, and the so-called writers palms (that is, the area on the little finger side of each hand, the part that rests on the paper when one writes). Latent impressions that remain on objects that are touched or handled are a deposited residue made up of a combination of perspiration, organic solids such as amino acids, and inorganic solids such as salts or blood or other susceptible material the finger might have touched recently.
Ord, T., and S.M. Furnell. User Authentication for Keypad-based Devices Using Keystroke Analysis. 1999. Spinnaker International Ltd., Plymouth, United Kingdom. Peacock, A. Learning User Keystroke Latency Patterns. Computer Based Learning Unit. University of Leeds. CourseWork/cs572/KeystrokePaper/. Salem, R. United States Patent No. 4,197,524 (issued 8 April 1980). Tap-acuated Lock and Method of Actuating the Lock. Washington D.C.: U.S. Government Printing Office. Song, D. X., D. Wagner, and X. Tian. Timing Analysis of Keystrokes and Timing Attacks on SSH. 1999. University of California, Berkeley. For DARPA contract N6601-99-28913. Wacom Technology Corp. Wong, C., M. Gouda, and S. Lam. IEEE/ACM Transactions on Networking. 8, no. 1 (February 2000). Young, J., and R. Hammon. United States Patent No. 4,805,222 (issued 14 February 1989). Method and Apparatus for Verifying an Individual s Identity. Washington D.C.: U.S. Government Printing Office.
The namespace was mentioned briefly in 1 because it is a concept fundamental to C#. In fact, every C# program makes use of a namespace in one way or another. We have not needed to examine the namespace in detail prior to now because C# automatically provides a default global namespace for your program. Let s begin by reviewing what you already know about namespaces. A namespace defines a declarative region that provides a way to keep one set of names separate from another. Names declared in one namespace will not conflict with the same names declared in another. The namespace used by the .NET Framework library (which is the C# library) is System. This is why you have included
When a virtual function that is not overridden in a derived class is called for an object of that derived class, the version of the function as defined in the base class is used. However, in many circumstances there is no meaningful definition of a virtual function inside the base class. For example, in the base class figure, used in the preceding example, the definition of show_area( ) is simply a placeholder. It does not compute and display the area of any type of object. There are two ways you can handle this situation. One way is to simply have it report a warning message, as shown in the example. While this approach can be useful in certain situations, it is not appropriate for all circumstances. There can be virtual functions that must be defined by the derived class in order for the derived class to have any meaning. For example, the class triangle has no meaning if show_area( ) is not defined. In this sort of case, you want some method to ensure that a derived class does, indeed, define all necessary functions. C++ s solution to this problem is the pure virtual function. A pure virtual function is a function declared in a base class that has no definition relative to the base. Since it has no definition relative to the base, any derived type must define its own version it cannot simply use the version defined in the base. To declare a pure virtual function, use this general form: virtual type func_name(parameter list) = 0; where type is the return type of the function and func_name is the name of the function. For example, in the following version of figure, show_area( ) is a pure virtual function:
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