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At the beginning of this book, I talked about the moment when, sitting at a noisy old Teletype, I realized that I had to learn how to make computer games. Playing them was fantastic, incredible fun but I knew that I wanted to make them, too. It wasn t only the feeling of being in the game world that attracted me; I could sense the expressive power of building that world, there beneath my fingertips. The computer gave me the means to create an imaginary place, populate it with wonderful things, fill it with challenges, and then set a player loose in there to enjoy it all just as I had. You ll hear a lot of talk about passion in the game industry. I actually think the term is overused. I wouldn t call the way I feel about designing computer games passion, in the sense of frenzied desire. Frenzied desire is OK, but it tends to burn out after a while. Rather, what I feel is closer to what the great designer Brian Moriarty calls harmony an ineffable sense of proportion and rightness. It s the feeling you get when the last piece of the jigsaw clicks into place, when you understand the riddle, when you find what you have been seeking. Writers on learning, invention, and creativity sometimes call it an Aha! moment. In this book, I ve told some hard truths about the video game industry, and given a few warnings about its pitfalls and downsides. There s a gap between knowing, intuitively, that you want to build video games, and actually getting a job and making your living doing it. Don t let that put you off. This book is intended to help you bridge that gap, and, in fact, you may find the gap isn t as wide as it seems. Forewarned is forearmed: it s better to go into game development with an understanding
COACHING OVERVIEW
As you saw in the last handful of sections, one application inspection feature is to add the additional TCP data connection dynamically to the conn table as needed. Another issue the appliance will handle is if the appliance is performing address translation on the embedded addressing information if it conflicts with an existing PAT entry in the xlate table if this is the case, the appliance will change the embedded port information in the payload and create a new translation entry in the xlate table for the connection. The appliances have supported both features for many years. New in version 7 is in-depth application layer inspection of FTP, where you can set up additional policies about what commands can be executed on the control connection, along with the user accounts used and the directories and files accessed, among many other things.
In this lesson you ll learn how to talk about sports and the weather. You ll also learn how to express your dissatisfaction or indifference toward various activities by using the subjunctive and relative pronouns.
If a Sync Point is defined in the MMF File, the agent will use this and the search process will stop.
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ing aloud from a book. The letters of the alphabet are like data organized according to the syntax of language. The person reading aloud from the book is similar to the decoder the reader knows every letter and is familiar with the rules of pronunciation. The author is similar to the encoder the writer applies the rules of spelling and usage to encode thoughts as written language. The better the author, the better the results. A poorly written book will come out sounding bad no matter who reads it, but a well-written book will produce eloquent spoken language.14 It should be recognized that random artifacts in video playback (aberrations that appear in different places or at different times when the same video is played over again) are not MPEG encoding artifacts. They may indicate a faulty decoder, errors in the signal, or something else independent of the MPEG encode-decode process. It is impossible for a fully compliant, properly functioning MPEG decoder core module to produce visually different results from the same encoded data stream, although in practice there are variations in implementation along with added video processing steps that make the output from every player or decoding software application look different. MPEG (and most other compression techniques) are asymmetric, meaning that the encoding process does not take the same amount of time as the decoding process. It is more effective and efficient to use a complex and time-consuming encoding process because video generally is encoded only once before being decoded hundreds or millions of times. High-quality MPEG encoding systems can cost tens of thousands dollars, but since most of the work is done during encoding, decoder chips cost less than $20, and decoding can even be done in software. Some analyses indicate that a typical video signal contains over 95 percent redundant information. By encoding the changes between frames, rather than re-encoding each frame, encoders can achieve amazing compression ratios (see Table 2.2).
That s right. Stays on the right path and stays motivated. What s the trick to keeping people motivated I guess admitting that you are wrong a lot of times, that you can make mistakes as the leader of the team. So often project leaders get this attitude of infallibility and then everybody gets disillusioned with them and the team sort of breaks off and starts doing their own thing, because they don t trust the project leader to make the right decision. It sounds like the personalities involved have got to be a pretty key factor. That s true. For me, it is communication with the team, keeping them up to date on the changes that happen when they happen and why they happen. Because, so often, artists and programmers get the design doc and read it (or, they say they read the design doc, at least), but they never do. Instead, they concentrate on what they re speci cally working on. When something changes, especially something that they have worked on, they want to know why it changed and they want to be part of the decision for making the change. That, for me, is the biggest trick just keeping everybody involved. Keeping the decisions on a at plane as much as possible, but always ensuring that the nal decision is mine. In DroidWorks, when we started getting into the missions, things started changing quite a bit. It turned out that the technology that we decided to use (which was an engine that was used at LucasArts, the one that they used for Jedi Knight) didn t work as well as we had hoped. We thought that was going to be a very strong engine with a lot of capabilities. But, when we actually got into the programming and the designing of the levels, we ran into a lot of obstacles with that engine. It just was not as robust as we had thought. So, as a result, some things changed. The game changed from having 30 levels to 20 levels and it went down to 5 levels at one point. Then, we split the last ve levels up into 13 levels. But, the number of missions was changing a lot for quite a while. Are there multiple game engines in use at LucasArts Yes. It depends. It used to be that you could make two or three games out of a game engine. Nowadays, the hardware technology is changing and getting better so fast, if you want to stay current and on the cutting edge,
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