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Part III:
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int sloc, rloc; int who; // holds the queue's ID number public: queue(int id); // parameterized constructor ~queue(); // destructor void qput(int i); int qget(); };
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Visual Studio is Microsoft s integrated programming environment. It lets you edit, compile, run, and debug a C# program, all without leaving its well-thought-out environment. Visual Studio offers convenience and helps manage your programs. It is most effective for larger projects, but it can be used to great success with smaller programs, such as those that constitute the examples in this book.
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// Require IEquatable<T> interface. public static bool IsIn<T>(T what, T[] obs) where T : IEquatable<T> { foreach(T v in obs) if(v.Equals(what)) // Uses Equals(). return true; return false; }
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Here, the product of a and b exceeds the range of a byte value. Thus, the result overflows the type of the result. C# allows you to specify whether your code will raise an exception when overflow occurs using the keywords checked and unchecked. To specify that an expression be checked for overflow, used checked. To specify that overflow be ignored, use unchecked. In this case, the result is truncated to fit into the target type of the expression. The checked keyword has these two general forms. One checks a specific expression and is called the operator form of checked. The other checks a block of statements and is called the statement form. checked (expr) checked { // statements to be checked } Here, expr is the expression being checked. If a checked expression overflows, then an OverflowException is thrown. The unchecked keyword also has two general forms. The first is the operator form, which ignores overflow for a specific expression. The other ignores overflow for a block of statements. They are shown here: unchecked (expr) unchecked { // statements for which overflow is ignored } Here, expr is the expression that is not being checked for overflow. If an unchecked expression overflows, then truncation will occur. Here is a program that demonstrates both checked and unchecked.
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chapter 2 B i o p h y s i c a l T o p i c s
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Source codecs attempt to match the incoming signal to a mathematical model of how speech is produced. They usually use a linear predictive filter model of the vocal tract, with a voiced/unvoiced flag to represent the excitation applied to the filter. In other words, the filter represents the vocal tract and the voiced/unvoiced flag represents whether a voiced or unvoiced input is received from the vocal cords. The information that is sent to the far end is a set of model parameters rather than a representation of the signal itself. The far end, using the same modeling technique in reverse, takes the values received and reconstructs an analog signal. Vocoders operate at low bit rates but tend to produce speech that sounds synthetic. Using higher bit rates does not offer much improvement due to the limitations in the underlying model. Although vocoders are used in private communications systems and particularly in military applications, they are generally not used in public networks. Hybrid codecs attempt to provide the best of both worlds. Although they attempt to perform a degree of waveform matching, they also utilize knowledge of how people produce sounds in the first place. They tend to provide quite good quality at lower bit rates than waveform coders. Figure 3-7 shows a comparison of the three types of codec with respect to quality and bandwidth.
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In this section, I m going to mention a couple of jobs that don t directly involve game development, but are still close to the process. If you don t necessarily want to build games, but you think you d like to work at a game company, you might consider one of them. Even though you won t be making the games themselves, these fields still require you to exercise some creativity.
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Policies, procedures, and standards define IT organizational behavior and uses of technology. They are a part of the written record that defines how the IT organization performs the services that support the organization. Policy documents should be developed and ratified by IT management. Policies state only what must be done (or not done) in an IT organization. That way, a policy document will be durable meaning it may last many years with only minor edits from time to time. IT policies typically cover many topics, including Roles and responsibilities This will range from general to specific, usually by describing each major role and responsibility in the IT department and then specifying which position is responsible for it. IT policies will also make general statements about responsibilities that all IT employees will share. Development practices IT policy should define the processes used to develop and implement software for the organization. Typically, IT policy will require a formal development methodology that includes a number of specific ingredients such as quality review and the inclusion of security requirements and testing. Operational practices IT policy defines the high-level processes that constitute IT s operations. This will include service desk, backups, system monitoring, metrics, and other day-to-day IT activities. IT processes, documents, and records IT policy will define other important IT processes, including incident management, project management, vulnerability management, and support operations. IT policy should also define how and where documents such as procedures and records will be managed and stored. NOTE IT policy, like other organization policy, is generally focused on what should be done and on what parties are responsible for different activities. However, policy generally steers clear of describing how these activities should be performed. That, instead, is the role of procedures and standards, discussed later in this section.
Higher frequency
To conclude this book, the few remaining keywords defined by C# that have not been described elsewhere are briefly discussed.
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Exploring Your Workspace
Part I:
Digital PhotographyGetting to Know Your PC QuickSteps Shooting Like a Pro PC QuickSteps
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This program sorts a list of integers and displays the result:
is often compared to a stack of plates on a table the first one set down is the last one to be used. Stacks are used frequently in compilers, interpreters, spreadsheets, and other system-related software. To create a stack, you need two routines: push( ) and pop( ). The push( ) function puts values on the stack, and pop( ) takes them off. In the following expample, the stack is held in the array stack, which is STCKSIZE elements long. The variable tos holds the memory address of the top of the stack and is used to prevent stack overflows and underflows. Once the stack has been initialized, push( ) and pop( ) can be used to access the stack. These routines are shown here with a simple main( ) function to drive them:
#include <iostream> using namespace std; class base { protected: int i, j; public: void set(int a, int b) { i = a; j = b; } void show() { cout << i << " " << j << "\n"; } }; // i and j inherited as protected. class derived1 : public base { int k; public: void setk() { k = i*j; } // legal void showk() { cout << k << "\n"; } }; // i and j inherited indirectly through derived1. class derived2 : public derived1 { int m; public: void setm() { m = i-j; } // legal void showm() { cout << m << "\n"; } }; int main() {
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