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Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website.
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while one part of your program is sending a file over the Internet, another part can be reading keyboard input, and still another can be buffering the next block of data to send. A thread can be in one of several states. In general terms, it can be running. It can be ready to run as soon as it gets CPU time. A running thread can be suspended, which is a temporary halt to its execution. It can later be resumed. A thread can be blocked when waiting for a resource. A thread can be terminated, in which case its execution ends and cannot be resumed. The .NET Framework defines two types of threads: foreground and background. By default, when you create a thread, it is a foreground thread, but you can change it to a background thread. The only difference between foreground and background threads is that a background thread will be automatically terminated when all foreground threads in its process have stopped. Along with thread-based multitasking comes the need for a special type of feature called synchronization, which allows the execution of threads to be coordinated in certain well-defined ways. C# has a complete subsystem devoted to synchronization, and its key features are also described here. All processes have at least one thread of execution, which is usually called the main thread because it is the one that is executed when your program begins. Thus, the main thread is the thread that all of the preceding example programs in the book have been using. From the main thread, you can create other threads. C# and the .NET Framework support both process-based and thread-based multitasking. Thus, using C#, you can create and manage both processes and threads. However, little programming effort is required to start a new process because each process is largely separate from the next. Rather, it is C# s support for multithreading that is important. Because support for multithreading is built in, C# makes it easier to construct high-performance, multithreaded programs than do some other languages. The classes that support multithreaded programming are defined in the System.Threading namespace. Thus, you will usually include this statement at the start of any multithreaded program:
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Why would we need two more audio formats Dolby TrueHD and DTS-HD Master Audio Don t we already have the capability for higher data rates and additional channels The short answer is Yes , but that s not enough. The two additional audio formats are lossless formats, whereas the Dolby Digital, DD+, DTS, and DTS High Resolution audio are lossy formats. The difference is that lossy audio codecs are much more efficient than lossless codecs. In other words, they eliminate a lot of redundant information in the audio source data to achieve lower bitrates and use less disc space (see 2 for more on perceptual encoding). Lossless streams provide the highest possible quality, but can require much higher bitrates. Since lossless codecs are focused on delivering the best possible quality, they have to allocate as many bits as needed and use a variable bitrate. This drastically changes the production workflow compared to lossy codecs which use a constant bitrate. With a constant bitrate, the content author is aware of how much bitrate is necessary for the audio streams and, as a result, can easily allocate the maximum video bitrate to be used. Having the audio stream as a variable bitrate changes this situation. The audio encoding has to be finished before the maximum bitrate used for the lossless audio stream can be determined. After that is done, the available maximum bitrate for the video can be calculated. Given that the video encoding historically happens before the audio encoding is finished, the production workflow has to adapt, taking this new requirement into consideration. As one can imagine, with the production workflow getting more complicated due to the variable bitrate of the lossless audio codecs, the audio decoders are getting more complicated, as well. Figures 6.24 and 6.25, presented at the end of this chapter, show block diagrams of the two lossless audio decoders. There is a caveat with the support of the seven primary audio formats it is not mandatory for players to support the full number of channels and sampling resolutions (Table 6.14). As some of the audio features are optional in the specification, it is up to the player manufacturers to decide whether or not they want to support them. The idea behind this approach is to allow manufacturers to produce differently-featured products and to differentiate themselves in the marketplace. For instance, a portable player may not need to support eight audio channels or lossless audio. By not having to support certain optional formats, the product can be produced easier and cheaper. The content producer should be aware that in the case where optional features are used, some players may not support them and an appropriate behavior should be built into the disc.
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Dolby Digital Plus 1.0 audio (VBR) Dolby Digital Plus 2.0 audio (VBR) Dolby Digital Plus 5.1 audio (VBR) DTS-HD Secondary (LBR) 2.0 audio DTS-HD Secondary (LBR) 5.1 audio
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You can set up a login banner on your IOS device that will display a message to every user attempting to access User EXEC mode. The banner motd command is used to create the login banner:
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The first step in a BIA is the collection of key business processes and IT systems. Within the overall scope of the BCP project, the objective here is to establish a detailed list of all identifiable processes and systems. The usual approach is the development of a questionnaire or intake form that would be circulated to key personnel in end-user departments and also within IT. A sample intake form is shown in Figure 7-6. Typically, the information that is gathered on intake forms is transferred to a multicolumned spreadsheet, where information on all of the organization s in-scope processes can be viewed together. This will become even more useful in subsequent phases of the BCP project such as the criticality analysis. NOTE Use of an intake form is not the only accepted approach when gathering information about critical processes and systems. It s also acceptable to conduct one-on-one interviews or group interviews with key users and IT personnel to identify critical processes and systems. I recommend the use of an intake form (whether paper based or electronic), even if the interviewer uses it him/ herself as a framework for note-taking.
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