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DERMOSCOPY: AN ILLUSTRATED SELF-ASSESSMENT GUIDE
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The new Operator Revisited
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CASE 113
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Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website.
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CAM SYSTEM DYNAMICS RESPONSE
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Interoperability/implementation incompatibilities
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Contents
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9.2 ELASTIC CONTACT THEORY
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Cascading Style Sheets 2.0 Programmer's Reference of the first line box in the element. Thus the line boxes are stacked to form a block-level element s content. In fact, each character generates its own inline box, but these should all have the same height for a given element, so, in general, inline boxes are discussed at the element level. Any border which is drawn around an inline element is placed such that it lies just outside the area defined by the content area plus any declared padding. This has no direct relation to the line box itself; the border may be drawn in the same place as the edges of the line box, but if so it is by coincidence. It is entirely possible for an inline element s border to cut through the text in the line, or through other lines of text. When it comes to borders, background, and other box properties, inline elements are formatted as if they were a single line of text. Let s start with the simplest analogy. Picture a given inline element: a single strip of paper with the element s content written upon it. Any backgrounds, borders, padding, and so forth are applied to the inline element as per the box model. The strip of paper is then torn into pieces between words such that each paper segment will fit between the right and left edges of the block-level element s content area. Therefore, borders will most likely not cap off the ends of any line segments, except the left edge of the first line segment and the right edge of the last line segment. Similarly, any right or left padding (or margin) will appear only on the last or first line segment, respectively. This analogy is only partly accurate. If all of the text in the inline element is the same size and has the same vertical alignment, then the analogy is exactly correct. However, if this is not the case, then each line s height will be altered as described earlier in this section. In other words, some line segments could be taller than others in the same inline element, due to the way line boxes are constructed. Otherwise, the analogy holds; any left or right padding or margins will still be applied only to the first or last line segments, respectively. Setting top and bottom margins on non-replaced inline elements (e.g., elements which contain only text) will have no effect on layout, as margins cannot affect the calculation of the height of a line box. Setting a top and bottom padding may cause the background of the inline element to be increased, but the specification is not clear about what should happen in such a case. It may be that the expanded background will overwrite content in other lines of text, or even in other elements. It is also possible that the backgrounds will be drawn beneath the content of other inline elements. User agents are permitted to ignore top and bottom padding on inline elements. Inline replaced elements (e.g., images within a line of text) are treated a little differently from text. The inline box of a replaced element is defined to be the element plus any borders and margins. Thus, top and bottom margins on inline replaced elements can affect the height of a line box. Float Rules When an element is floated, its visual placement is governed by a set of ten rules. In effect, these rules say place the floated element as high, and as far to one side, as possible. However, the details are important: 1. The left outer edge of a left-floating box may not be to the left of the left edge of its containing block. An analogous rule holds for right-floating elements. 2. If the current box is left-floating, and there are any left floating boxes generated by elements earlier in the source document, then for each such earlier box, either the left outer edge of the current box must be to the right of the right outer edge of the earlier box, or its top must be lower than the bottom of the earlier box. Analogous rules hold for right-floating boxes. 3. The right outer edge of a left-floating box may not be to the right of the left outer edge of any right-floating box that is to the right of it. Analogous rules hold for right-floating elements. 4. A floating box s outer top may not be higher than the top of its containing block. 5. The outer top of a floating box may not be higher than the outer top of any block or floated box generated by an element earlier in the source document. 6. The outer top of an element s floating box may not be higher than the top of any linebox containing a box generated by an element earlier in the source document. 7. A left-floating box that has another left-floating box to its left may not have its right outer edge to the right of its containing block s right edge. (Loosely: a left float may
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User Name, Client Name, Client Address Family, Client Address, App Name, App Type, Winstation, Protocol, Session Start, Session End, Duration (in milliseconds), Server UTC bias (in minutes), Session UTC bias (in minutes), Session ID, User Domain
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Dock float Boat ground Boat ground
I N D U S T R Y
Description Obtains the next character from the input stream, but does not remove that character. Returns 1 if no character is available. Returns an integer representation of the next available character from the invoking input stream. Returns 1 when the end of the stream is encountered. Attempts to read up to count characters into buffer starting at buffer[count], returning the number of characters successfully read. Attempts to read up to count characters into buffer starting at buffer[index], returning the number of characters successfully read. Reads the next line of text and returns it as a string. Null is returned if an attempt is made to read at end-of-file. Reads all of the remaining characters in a stream and returns them as a string.
The Transmission Control Protocol (TCP)
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C# 3.0: A Beginner s Guide
C++ Builder also supplies an extra, nonstandard, parameter to the stream constructors which specifies a UNIX permission code. This parameter defaults to normal access. Since this parameter is nonstandard, it is not described here. As stated, if for some reason the file cannot be opened, the value of the associated stream variable will evaluate to false. Therefore, whether you use a constructor function to open the file or an explicit call to open( ), you will want to confirm that the file has actually been opened by testing the value of the stream. You can also check to see if you have successfully opened a file by using the is_open( ) function, which is a member of fstream, ifstream, and ofstream. It has this prototype. bool is_open( );
// Use MethodImplAttribute to synchronize a method. using System; using System.Threading; using System.Runtime.CompilerServices; // Rewrite of TickTock to use MethodImplOptions.Synchronized. class TickTock { /* The following attribute synchronizes the entire Tick() method. */ [MethodImplAttribute(MethodImplOptions.Synchronized)] public void Tick(bool running) { if(!running) { // stop the clock Monitor.Pulse(this); // notify any waiting threads return; } Console.Write("Tick "); Monitor.Pulse(this); // let Tock() run Monitor.Wait(this); // wait for Tock() to complete }
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A Simple First Example
2. 3. 4.
C# allows you to write what is called unsafe code! While this might sound like a name for code that contains mistakes, it isn t. Unsafe code is not code that is poorly written; it is code that does not execute under the full management of the Common Language Runtime (CLR). As explained in 1, C# is normally used to create managed code. It is possible, however, to write code that does not execute under the full control of the CLR. Since this unmanaged code is not subject to the same controls and constraints as managed code, it is called unsafe because it is impossible to verify that it won t perform some type of harmful action. Thus, the term unsafe does not mean that the code is inherently flawed. It just means that it is possible for the code to perform actions that are not subject to the supervision of the managed context. Managed code, while beneficial for the most part, prevents the use of pointers. If you are familiar with C or C++, then you know that pointers are variables that hold the addresses of other objects. Thus, conceptually, pointers are a bit like references in C#. The main difference is that a pointer can point anywhere in memory; a reference always refers to an object of its type. Since a pointer can point anywhere in memory, it is possible to misuse a pointer. It is also easy to introduce a coding error when using pointers. This is why C# does not support pointers when creating managed code. Pointers are, however, both useful and necessary for some types of programming (such as when writing code that interacts with a device), and C# does allow you to create and use pointers. All pointer operations must be marked as unsafe, since they execute outside the managed environment. As a point of interest, the declaration and use of pointers in C# parallels that of C/C++; if you know how to use pointers in C/C++, then you can use them in C#. But remember, the point of C# is to create managed code. Its ability to support unmanaged code allows it to be applied to a special class of problems. It is not for normal C# programming. In fact, to compile unmanaged code, you must use the /unsafe compiler option. In general, if you need to create large amounts of code that execute outside of the CLR, then you are probably better off using C++. Working with unmanaged code is an advanced topic, and a detailed discussion is well beyond the scope of this book. That said, we will briefly examine pointers and the two keywords that support unmanaged code: unsafe and fixed.
Table 15-1. XenApp ICA Client Comparison (continued)
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