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See 3-D acceleration hardware.
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Figure 10-37
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// Access B_class via pointer. p->put_name("Thomas Edison"); // Access D_class via base pointer. p = &D_ob; p->put_name("Albert Einstein"); // Show that each name went into proper object. B_ob.show_name(); D_ob.show_name(); cout << "\n"; /* Since put_phone and show_phone are not part of the base class, they are not accessible via the base pointer p and must be accessed either directly, or, as shown here, through a pointer to the
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The goal is not simply having a BIM, but it is the project understanding generated through the creation of the BIM, and the benefits of the use of the information that is available through the BIM. Virtual Models Virtual models generally fall into two distinct classes: surface models and solid models. Models that are only for visualization purposes may be made with surface modelers. The components of a surface model only contain information concerning the size, shape, location, etc., which facilitates the study of the visible parameters of a project. Surface modelers cannot create solid components, because components consist of surfaces only, and will look like a solid, but in fact be hollow; none of the surfaces have thickness or volume characteristics. A surface model is ideal for visual images of the project, and thus well suited for aesthetic design, planning, and marketing purposes. The surface modeling software tools are often simpler to use than other modeling tools and particularly effective for presentation and communication. Models that contain more information than the surface models are often referred to as smart models and are typically generated with solid modelers. Virtual construction techniques primarily employ solid modelers because they allow the simulation of much more than merely the visual aspects of a building project. The nature and handling of building information in a simulation can take on a variety of forms. A solid model has the additional advantage of having the possibility to generate 2D views that can be developed into conventional construction documentation. This means that a solid model can first be used to develop the project concept and details, after which the views of this virtual project can be turned into the drawings required for the permitting and construction process, as shown in Fig. 2.2. In theory a BIM should be able to communicate all project information so that no 2D drawings will be necessary; but in reality the software tools and permitting processes will have to develop further, before the need for 2D drawings can be eliminated. There are some examples of projects, however, where various aspects of this approach have been successfully implemented; and it clearly looks like the elimination of traditional 2D construction documentation will be commonplace in the (not too distant) future. The Fort Bliss model in Fig. 2.3 is a surface model made in SketchUp and rendered in NavisWorks to present as a project proposal. The City Hall model in Fig. 2.4 was made in two parts; the building is a solid model made in Constructor by Vico, and the site model was made in TriForma by Bentley; then the combination of the two models was rendered in NavisWorks. The previous figures show that in a rendered image there is no difference between a surface model and a solid model. Model Intelligence Model intelligence refers to the fact that information may be contained in a 3D virtual model. Some of this information is physical; in other words it will contain information about the nature of an object because it is a simulation of an actual object. This physical information includes the dimensions of the object (its size), the location of the object in relation to the location of the other objects in the model, the
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