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8.3 TYPES OF INSPECTIONS
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9: TCP/IP and the Transport Layer
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Resource and Mass Exchange Environmental Biophysics
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13.5.8 Optimization of Tuned Dwell-Rise-Dwell Cams 13.5.8.1 Formulation of Two-Point Boundary-Value Problems. The optimality criteria for high-speed cam-follower systems derived previously will now be used for the synthesis of a tuned DRD cam. The optimization problem can be stated as the optimality criterion (Eq. [13.42]) subject to the system equation (Eq. [13.30]) and boundary conditions (Eq. [13.32]). By de ning new state variables: x1 Y x Y 2 x(t ) = x3 = Yc x4 Yc x5 Yc
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Thinking Outside the (Tool)Box Bitmap Boot Camp: Working with Photographs . . . . . . . . . . . . . . The Properties of a Pixel-Based Image . . . . . . . . . . . . . . . . . . . . . . . . . . Pixel Artwork vs. Vector Artwork . . . . . . . . . . . . . . . . . . . . . . . . Bytemaps and Pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Importing Bitmaps into a Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with Raw Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Raw Image Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . Integrating a Photograph into a Layout . . . . . . . . . . . . . . . . . . . . . . . . . . Working in the Image Adjustment Lab . . . . . . . . . . . . . . . . . . . . Adjusting a JPEG in the Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . Photo Transformations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rotating a Photograph in a CorelDRAW Composition . . . . . . . . Exporting Your Composition to Bitmap Format . . . . . . . . . . . . . Saving a Bitmap Copy of Your CorelDRAW Composition . . . . . Image-ination: Advanced Photography Techniques . . . . . . . . . . . Cropping a Placed Photograph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Nondestructive Cropping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the Shape Tool to Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . Masking Through Nondestructive Cropping . . . . . . . . . . . . . . . . . . . . . . Trimming Away Unwanted Image Areas . . . . . . . . . . . . . . . . . . . Background Removal, Technique 1 . . . . . . . . . . . . . . . . . . . . . . . Boolean Operations as a Trimming Technique . . . . . . . . . . . . . . . . . . . . Background Removal, Technique 2 . . . . . . . . . . . . . . . . . . . . . . . Creating the Composition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Composing a Design Using Vector and Image Shapes . . . . . . . . Working with Alpha Channels and Image Transparency . . . . . . . . . . . . Image Information Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using CorelDRAW s Bitmap Color Mask . . . . . . . . . . . . . . . . . . Removing White from Around a Subject . . . . . . . . . . . . . . . . . . . Working with Partial Transparency . . . . . . . . . . . . . . . . . . . . . . . Creating a Photorealistic Glass Effect . . . . . . . . . . . . . . . . . . . . . Adding Transparency to Transparency . . . . . . . . . . . . . . . . . . . . . Using Transparency Styles and Merge Modes on a Bitmap . . . . . Bitmaps to Vector Art: Using PowerTRACE . . . . . . . . . . . . . . . . . . . . . Bitmap Conversion for Repairs . . . . . . . . . . . . . . . . . . . . . . . . . . PowerTRACE to the Rescue . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bitmap Conversions for Alterations . . . . . . . . . . . . . . . . . . . . . . . Reworking a Logo Using Vectors . . . . . . . . . . . . . . . . . . . . . . . . . Printing: Professional Output . . . . . . . . . . . . . . . . . . . . . . . . . . . Printing a Document to a Personal Printer . . . . . . . . . . . . . . . . . . . . . . . Printing Single- and Multiple-Page Documents . . . . . . . . . . . . . . 697 698 698 700 704 710 711 715 716 716 719 719 720 721 723 724 725 725 726 726 726 729 729 731 731 734 734 737 738 740 741 743 744 745 745 746 748 748 753 754 754
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The shortcomings of Ethernet over MPLS may be divided into two classes: shortcomings of Ethernet itself and shortcomings of the Ethernet over MPLS architecture.
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When design, cost, or time is changed, the other two are automatically updated. Few tools have this level of sophistication in their links. Since the tasks of a construction schedule typically contain work that is to be done to multiple objects, i.e., a certain number of columns on a floor, etc., it is necessary to create zones to describe the locations in which the tasks are to be completed. This is step 3 in the process. See Fig. 3.21. Once the zones have been described in the model by a line, the tasks and their respective recipes are automatically assigned to the proper zone. This now results in a work breakdown structure (WBS) that reflects the quantitative information of the project by zone or location, and this in turn is the basis for the Line of Balance schedule. Quantities from the methods and resources are the input for the calculations of task durations. The schedule results in activity durations, set by location (zone), assigned to the work breakdown structure. All 3D elements in the WBS have task connections, and the resulting 4D model can now be used for schedule simulation and analysis. The different trades can be organized into task groups and identified by color in the 4D model, so that the activity can be visualized in the simulation. This level of visualization provides many possibilities to refine the construction process planning. Tekla Tekla is a Finnish software developer who addresses structural steel, steel reinforcing in concrete, and precast concrete modeling. The software is capable of taking the Figure 3.21 Tasks are mapped to objects, which belong to a construction zone, defined in the 3D model. (Image courtesy of Vico.)
7.3.11 Plan Preparation and Presentation
To send a scheduled report via e-mail, under Destination, select Email Recipients from the drop-down. You can use the default settings established by the administrator by selecting Use Job Server. The e-mail settings are shown in Figure 18-4.
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Events are frequently used in message-based environments such as Windows. In such an environment, a program simply waits until it receives a message, and then it takes the appropriate action. Such an architecture is well suited for C#-style event handling because it is possible to create event handlers for various messages and then simply invoke a handler when a message is received. For example, the left-button mouse click message could be tied to an event called LButtonClick. When a left-button click is received, a method called OnLButtonClick( ) can be called, and all registered handlers will be notified. Although developing a Windows program that demonstrates this approach is beyond the scope of this chapter, it is possible to give an idea of how such an approach would work. The following program creates an event handler that processes keystrokes. The event is called KeyPress, and each time a key is pressed, the event is fired by calling OnKeyPress( ). Notice that .NET-compatible events are created and that lambda expressions provide the event handlers.
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