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Criticism, analysis, and history of electronic and nonelectronic games. This interdisciplinary Core Topic combines approaches from history, literature, media studies and design. A key goal of Critical Game Studies is to develop and refine a critical vocabulary for articulating the aesthetics of games. This includes both the distinctive features unique to games as well as those they share with other forms of media and culture. Game Studies, for example, offers insight into the textual analysis of game play, while established work on other media, such as literature, film, television, theater and interactive arts can provide rich critical frameworks. Also included here are the history of computers and electronic games and toys; the construction and critique of a canon of significant and influential games; and game criticism and journalism.
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The functions described here are available for use by both C and C++ programs. As you may know, the C++ language also defines a number of class libraries that may only be used by C++ programs. Several of the class libraries are described in Part Three, when C++ is discussed.
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1. True. 2. A type parameter is a placeholder for an actual type. The actual type will be specified when an object of a generic class or delegate is instantiated, or when a generic method is called. 3. A type argument is an actual data type that is passed to a type parameter. 4. When operating through object references, the compiler won t catch type-mismatch errors between the type of data supplied and the type of data required. This causes those errors to occur at runtime. 5. A base class constraint on a type parameter requires that any type argument specified for that parameter be derived from or identical to the specified base class. The value-type constraint requires that a type argument be of a value type, not a reference type. 6. Yes. 7. To obtain a default value for a type, use the default operator. 8. The type parameter list for a generic method immediately follows the name of the method. Thus, it goes between the method name and the opening parenthesis of the method s parameter list. 9. Yes. 10. Here is one approach. It uses auto-implemented properties for X and Y. public interface ITwoDCoord<T> { T X { get; set; } T Y { get; set; } } class XYCoord<T> : ITwoDCoord<T> { public XYCoord(T x, T y) { X = x; Y = y; } public T public T } X { get; set; } Y { get; set; }
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One other point: Lambda expressions can use outer variables in the same way as anonymous methods, and they are captured in the same way.
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There are many ways this message could be revised to add speci city. Here s one good alternative. Compare the decisions you made with Shelley s second draft:
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To prevent a divide-by-zero error, the if statement first checks to see if d is equal to zero. If it is, then the short-circuit AND stops at that point and does not perform the modulus
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The structure corresponding to the char type is Char. It is quite useful because it supplies a large number of methods that allow you to process and categorize characters. For example, you can convert a lowercase character to uppercase by calling ToUpper( ). You can determine if a character is a digit by calling IsDigit( ). The methods defined by Char are shown in Table 21-9. Notice that several, such as ConvertFromUtf32( ) and ConvertToUtf32( ), give you the ability to work with both UTF-16 and UTF-32 Unicode characters. In the past, all Unicode characters could be represented by 16 bits, which is the size of a char. However, a few years ago the Unicode character set was expanded and more than 16 bits are required. Each Unicode character is represented by a code point. The way that a code point is encoded depends on the Unicode Transformation Format (UTF) being used. In UTF-16, the most common code points require one 16-bit value, but some need two 16-bit values. When two 16-bit values are needed, two char
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First, each port is assigned a cost, called a port cost. The lower the cost, the more preferable the port. The cost is an inverse reflection of the bandwidth of the port. Two sets of costs exist for 802.1d s implementation of STP one for the old method of calculation and one for the new, as is shown in Table 14-1. Cisco s discontinued Catalyst 1900 switch uses the old 802.1d port cost values, while Cisco s other Catalyst switches, including those currently sold today (such as the 2960 and 6500), use the newer cost values. Switches always prefer lower cost ports over higher cost ones. Each port also has a priority assigned to it, called a port priority value, which defaults to 32. Again, switches will prefer a lower priority value over a higher one.
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For high-level demands improved control of heat treatment and foundry production is suggested. Tolerances of fabrication should be 0.0001 to 0.0005 inch. Lubricant and additive plus the lubrication system must be chosen properly with experience. Frequent communication with the driver of the automobile is suggested.
For a chart featuring user-friendly names for SVG colors, visit TR/SVG11/types.html#ColorKeywords.
LAB 13.2
The program uses the functions clrscr( ) and gotoxy( ) to clear the screen and position the cursor, respectively. Both functions use the <conio.h> header file. A function like input_xy( ) is useful when your program must input many pieces of information. (In fact, you might want to create several functions like input_xy( ) that input other types of data.)
// An example that uses an implicit conversion operator. using System; // A three-dimensional coordinate class. class ThreeD { int x, y, z; // 3-D coordinates public ThreeD() { x = y = z = 0; } public ThreeD(int i, int j, int k) { x = i; y = j; z = k; } // Overload binary +. public static ThreeD operator +(ThreeD op1, ThreeD op2) { ThreeD result = new ThreeD(); result.x = op1.x + op2.x; result.y = op1.y + op2.y; result.z = op1.z + op2.z; return result; } // An implicit conversion from ThreeD to int. public static implicit operator int(ThreeD op1) { return op1.x * op1.y * op1.z; } // Show X, Y, Z coordinates. public void Show() { Console.WriteLine(x + ", " + y + ", " + z); } } class ThreeDDemo { static void Main() { ThreeD a = new ThreeD(1, 2, 3); ThreeD b = new ThreeD(10, 10, 10); ThreeD c = new ThreeD(); int i; Console.Write("Here is a: "); a.Show(); Console.WriteLine(); Console.Write("Here is b: "); b.Show(); Console.WriteLine(); c = a + b; // add a and b together Console.Write("Result of a + b: ");
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