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shadow there s a hole in the shadow where there should be a lighter green, because a shadow cast by green glass through beer would be a little darker than a shadow cast through green glass alone. No problem; you draw a fill shape for the missing part of the shadow as shown here, fill the shape with green, and then give it about 50 percent Uniform Transparency.
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In the preceding discussion, you saw that it was possible to assign value the value of balance indirectly through a pointer. At this point, you may have thought of this important question: How does C++ know how many bytes to copy into value from the address pointed to by balptr Or, more generally, how does the compiler transfer the proper number of bytes for any assignment using a pointer The answer is that the base type of the pointer determines the type of data that the compiler assumes the pointer is pointing to. In this case, because balptr is an integer pointer, C++ copies four bytes of information (assuming 32-bit integers) into value from the address pointed to by balptr. However, if it had been a double pointer, for example, then eight bytes would have been copied. Your pointer variables must always point to the correct type of data. For example, when you declare a pointer to be of type int, the compiler assumes that anything it points to will be an integer value. Generally, you won t need to worry about this because C++ will not allow you to assign one type of pointer to another unless the two types of pointers are compatible (i.e., essentially, the same).
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AVC Advanced Video Coding. The informal name for ITU-T H.264 or ISO/IEC MPEG-4 Part 10. AVC is a digital video codec used by BD and other formats. AVCHD An AVC/H.264 HD camcorder recording format using a subset BDAV. Originally designed for recording onto DVD, then extended to hard disk drives and memory cards. Released by Panasonic and Sony in 2006. Similar to AVCREC, but without MPEG-2 for video, without Dolby Digital and PCM for audio, data rate maximum of 18 Mbps, only 8.3 filenames, and without AACS for recording protected content. AVCREC An adaptation of BDAV for playback and recording on recordable DVDs (-R, +R, -RW, +RW, -RAM), released in 2007. Essentially the same as BDAV with the requirement to support AVC/H.264 streams in transcode mode. B picture (or B frame) One of three picture types used in MPEG video. B pictures are bidirectionally predicted, based on both previous and following pictures. B pictures usually use the least number of bits. B pictures do not propagate coding errors since they are not used as a reference by other pictures. bandwidth Strictly speaking, the range of frequencies (or the difference between the highest and the lowest frequency) carried by a circuit or signal. Loosely speaking, the amount of information that can be carried in a signal. Technically, bandwidth does not apply to digital information; the term data rate is more accurate. BCA Burst cutting area. A circular section near the center of a DVD disc where ID codes and manufacturing information can be inscribed in bar-code format. BD See Blu-ray Disc. BD+ An added layer of content protection that uses cryptographic algorithms provided on the disc and executed in a virtual machine in the BD player to descramble content before it can be played. BD-16 A dual-layer, 8-cm (3-inch) Blu-ray disc that holds 15.582 billion bytes of data. BD-25 A single-layer, 12-cm (5-inch) Blu-ray disc that holds 25.025 billion bytes of data. BD-50 A dual-layer, 12-cm (5-inch) Blu-ray disc that holds 50.050 billion bytes of data. BD-8 A single-layer, 8-cm (3-inch) Blu-ray disc that holds 7.791 billion bytes of data. BDA Blu-ray Disc Association. The association formed in October 2004, when the Blu-ray Disc Founders (BDF) group opened up to general membership. The BDA is responsible for defining and promoting the BD format. BDAV Blu-ray Disc audio/video. The BD format for recording video streams. Also refers to the underlying clip format used by both the BDAV and BDMV (HDMV + BD-J) formats. BDCMF Blu-ray Disc cutting master format. The specification for a complete BD image, as sent to a replication plant for mastering. BDF Blu-ray Disc Founders. The group of companies that originally developed the Blu-ray disc format. Began as 9 companies (Hitachi, LG, Panasonic, Mitsubishi, Pioneer, Philips, Samsung, Sharp, Sony, and Thomson). Later joined (in chronological order) by Hitachi, Dell, HP, TDK, 20th Century Fox, Disney, and Apple. BD-J Blu-ray Disc Java. The programming platform for advanced interactive applications on Blu-ray Discs. Developed by the BDA as an adaptation of GEM, which is itself a profile of MHP. BD-J is usually implemented using Java Platform, Micro Edition specification (JME, formerly known as J2ME), Personal Basis Profile (PBP). BD-J Object A list of BD-J applications and associated playback, application management, and user event information corresponding to a BD-J Title. BD-Live The marketing name for BD Profile 2. BDMV Technically, the directory on a Blu-ray disc that holds all the playback content: Movie Objects, BD-J Objects, JAR files, PlayLists, Clips, AV Streams, and related data. Colloquially, BDMV refers to
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The Common Language Runtime manages the execution of .NET code. Here is how it works: When you compile a C# program, the output of the compiler is not executable code. Instead, it is a file that contains a special type of pseudocode called Microsoft Intermediate Language (MSIL). MSIL defines a set of portable instructions that are independent of any specific CPU. In essence, MSIL defines a portable assembly language. One other point: although MSIL is similar in concept to Java s bytecode, the two are not the same. It is the job of the CLR to translate the intermediate code into executable code when a program is run. Thus, any program compiled to MSIL can be run in any environment for which the CLR is implemented. This is part of how the .NET Framework achieves portability. Microsoft Intermediate Language is turned into executable code using a JIT compiler. JIT stands for Just-In-Time. The process works like this: When a .NET program is executed, the CLR activates the JIT compiler. The JIT compiler converts MSIL into native code on demand as each part of your program is needed. Thus, your C# program actually executes as native code even though it is initially compiled into MSIL. This means that your program runs nearly as fast as it would if it had been compiled to native code in the first place, but it gains the portability benefits of MSIL. In addition to MSIL, one other thing is output when you compile a C# program: metadata. Metadata describes the data used by your program and enables your code to interact easily with other code. The metadata is contained in the same file as the MSIL.
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Ophthalmologic, auditory, and neurologic examinations, an LP, and a head CT Neonatal serum test for IgM and/or IgA antibodies Isolation of organism from placental tissue, umbilical cord tissue, or infant blood
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1. Select an object to fill, and then choose the Interactive Fill Tool (G). 2. Using the Property Bar options, choose Two Color Pattern from the Fill Type
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Bit stealing, coupled with the requirements of AMI encoding (see section 3.5), means that digital data can use only seven bits of each byte of a Bell frame. This restriction results in a data rate of 56 kbps, compared to the 64 kbps available in CEPT systems. (The full 64 kbps service is sometimes called a clear channel and is the basis of ISDN, the Integrated Services Digital Network.) Note: The 12-frame arrangement shown here is sometimes referred to as D-4 framing. A new standard, called Extended Superframe Format (ESF) uses 24 frames in a multiframe. Bit 1 of the frame is used for the frame alignment word, as well as to carry a 6-bit word for CRC-6 error detection (ITU-T G.704) and as a 4 kbps data channel for maintenance. (For more details see 7, Section 7.2.2)
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Application Management
network. In the same manner that MTP2 provides services to MTP3 in the SS7 network, M2UA provides services to MTP3 in the IP network. M2UA has a registered port number of 2904. The usage of M2UA is depicted in Figure 7-16. In this scenario, two SGs provide an interface to the outside SS7 network. Both are connected to an MGC. On the MGC side of the SGs, we have M2UA over SCTP over IP, whereas on the SS7 side, we have the standard SS7 MTP. At the MGC, we have a standard MTP3 operating over M2UA and IP. In a regular SS7 network, MTP3 utilizes the services of MTP2. In the scenario depicted in Figure 7-16, however, the MTP3 at the MGC utilizes the services of the MTP2 located at the SG without realizing that it is not local. The function of M2UA is to provide transparent access from the standard MTP3 at the call agent to the standard MTP2 at the SG. In the example of Figure 7-16, the MTP3 application at the MGC can receive MTP3 signaling network management messages such as Transfer Allowed (TFA) and Transfer Prohibited (TFP). MTP3 can
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