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// This creates the class queue. class queue { int q[100]; int sloc, rloc; public: queue(); // constructor ~queue(); // destructor void qput(int i); int qget(); }; // This is the constructor function. queue::queue() { sloc = rloc = 0; cout << "Queue initialized.\n"; } // This is the destructor function. queue::~queue() { cout << "Queue destroyed.\n"; }
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32.1% 32.2% 0.6% 65.0% 100.0%
Ethernet is the dominant protocol used in LANs. It is a frame-based protocol, which means that data transmitted over an Ethernet-based network is placed into a frame that has places for source and destination addresses. Shared Medium Ethernet is a broadcast or shared medium type of protocol. A frame that is sent from one station on a network to another station may be physically received by all stations that are connected to the network medium. When each station receives the frame, it will examine the destination address of the frame to determine whether the frame is intended for that or another station. If the frame is destined for another station, the station will simply ignore the frame and do nothing. The destination station will accept the frame and deliver it to the operating system for processing. Collision Avoidance Ethernet networks are asynchronous a station that needs to transmit a frame may do so at any time. However, Ethernet also employs a collision avoidance mechanism whereby a station that wishes to broadcast a frame will first listen to the network to see if any other stations are transmitting. If another station is transmitting, the station that wishes to transmit will back off and wait for a short interval and then try again (in a 10Mbit Ethernet, the station will wait for 9.6 microseconds). If a collision (two stations transmitting at the same time) does occur, both transmitting stations will stop, wait a short interval (the length of the interval is based on a randomly generated number), and then try again. The use of a random number as a part of the back off algorithm ensures that each station has a statistically equal chance to transmit its frames on the network. Ethernet Addressing On an Ethernet network, each station on the network has a unique address called a Media Access Control (MAC) address, expressed as a six-byte hexadecimal value. A typical address is displayed in a notation separated by colons or dashes, such as F0:E3:67:AB:98:02.
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Amount of Travel Certain job types require more travel than others. Some users may access the system only from their desktop or a corporate browser; users who travel may want access via a BlackBerry or a notebook computer. They may want information broadcast to them or may want to work in offline mode, exploring previously refreshed queries and drilling in local microcubes.
Whether you have a sales department of five sales representatives or a large sales department of 5,000 sales representatives, each of the above-mentioned program accountabilities exists in your organization. Someone has to do each of these tasks. For a small sales force, it might be the CEO or the vice president of sales doing them all. In larger sales organizations, these tasks are allocated to various parties as we describe in the next section.
Epoxy Injection (ACI RAP-1)
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As the comments indicate, the variable x is declared at the start of Main( ) s scope and is accessible to all subsequent code within Main( ). Within the if block, y is declared. Since a block defines a scope, y is visible only to other code within its block. This is why outside of its block, the line y = 100; is commented out. If you remove the leading comment symbol, a compile-time error will occur because y is not visible outside of its block. Within the if block, x can be used because code within a block (that is, a nested scope) has access to variables declared by an enclosing scope.
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