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Since only two finger or hand geometry vendors exist, no international or other independent comparison test results have been published. The most recent hand geometry test in the public domain is the 1991 Sandia National Laboratories test that showed error rates below one half percent equal error rate.
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Two of the major concerns today are the problems experienced with delay and jitter. The delay factors can be the most disconcerting. In the past, the PSTN has been delivering real-time voice across the network with an average delay of 30 50 msec. When we experimented with satellite communications in the early 1980s, the end user community was disgruntled with the potential delays for real-time voice applications. The average delay on a satellite-based network in geosynchronous orbit approximated 250 msec, which was intolerable for the end user. In the VoIP delivery today, the average response and delay factors must be dealt with. On average, if a call is placed across the Internet, the delays are from 800 msec to 2 seconds domestically. This is totally unacceptable for the user community. It certainly does not lend itself to the conducting of business conversations. When placing a call across the Internet overseas, the delay can be as much as 5 seconds! Again, this will never do. The delays have been the result of all the processing required throughout the network. One problem that results from high end-to-end communications delay is the increase in echo whenever the round trip delay exceeds 50 msec. Because echo is viewed as a quality problem, VoIP systems must accommodate echo control in order to be accepted. Talkers will overlap themselves when the delay increases if one-way transmission exceeds the 200 250 msec range. This was a major problem with satellite transmission. Too often talkers were over-talking each other, causing total chaos during the conversations. The budgeted delays for VoIP must be within the 200 250 msec range, and that is strictly the worst case. The VoIP systems have to strive for better response and delivery. Jitter (variable delay) is a variation of the interpacket delivery introduced by the processing of each packet across the network, coupled with transmission delay across the medium. To solve the problem for real-time applications, packets must be collected into a buffer and played out as needed. By holding the packets just long enough to accommodate the longest delay in packet delivery, the added delay can be devastating. This also requires that the VoIP equipment have sufficient buffers to accommodate these interpacket delays on an ongoing basis. The bigger the buffers, the longer the potential delays. Another major problem that one must contend with is the acceptable levels of packet loss. Several studies have been conducted indicating that acceptable packet loss is less than 10 percent. Anything greater than 10 percent packet loss will be intolerable. The network can drop packets when peak loads are being experienced, causing some degree of loss. Moreover, packets can be discarded in case of buffer overrun at the routers and switches across the network. These combined problems may move the packet loss levels to an unacceptable level. If we combine the various levels of processing delay and the risk of packet loss, we can see where the networks must accommodate the delay, along with the need for VoIP equipment to address the issue. Figure 30-7 is a representation of the delays that can be cumulatively added to a packet delivery across the network.
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RPR Layers Higher Layers OSI reference model layers Application Presentation Session Transport Network Data-link Physical Logical Link Control (LLC) MAC client MAC control Fairness Topology and protection MAC data path OAM MAC service interface
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