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Eliminate the modifying phrase along with the les to ensure you correctly identify the subject as cabinet. 3. The staff expressed its support for the merger.
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In the past, transmission systems have been primarily asynchronous. Each terminal device in the network was independently timed. In a digital synchronous transmission system, clocking is all-important. Clocking uses a series of pulses to keep the bit rate constant and to help recover the ones and zeros from the data stream. Because these past clocks were independently timed, large variations occurred in the clock rate, making it extremely difficult (if not impossible) to extract and recover the data. A DS-1 operates at 1.544 Mbps 150 pps, whereas a DS-3 operates at 44.736 Mbps 1789 pps. These differences mean that one DS-1 may be transmitting at up to 300 pps different than the other (assuming that DS-1 is at 150 pps and the second one is at + 150 pps). The differences can make it difficult to derive the actual data across a common receiver. Back in the section on the T-carriers ( 26 ), we discussed the asynchronous method of multiplexing a DS-3. In that section we saw that four DS-1s were bit interleaved together to form a DS-2, and that bit stuffing occurred. From there, seven DS2s were bit interleaved together to form the DS-3, but there were several possible steps where bit stuffing occurred at the multiplexing point. The stuff bits were random occurring in seven of 18 frames, causing confusion in delivering and demultiplexing the signal. Moreover, when a problem occurs on a DS-3 using the M13 Asynchronous Multiplexing technique, the entire DS-3 must be demultiplexed to find the problem. This is inefficient. Therefore, the method of synchronously multiplexing in a SONET architecture provides for better efficiency and problem resolution. Using SONET, the average frequency of all the clocks will be the same. Every clock can be traced back to a common reference, which is highly reliable and stable. Bit stuffing can be eliminated in the preparation of the STS-1 signal; therefore, the lower-speed signals are more readily accessible. The benefits outweigh the possible overhead associated with the SONET multiplexing scheme. In SONET, the hierarchy of clocking follows the master-slave clocking architecture. Higher level (stratum 1) clocks will feed the timing across the network to lower level devices. Any jitter, phase shifts, or drifting by the clocks can be accommodated through the use of pointers in the SONET overhead. The internal clock in a SONET multiplexer may also draw its timing from a Building Integrated Timing System (BITS) used by switching systems and other devices. This terminal will then serve as the master for other SONET nodes downstream, providing timing on its outgoing signal. The receiving SONET equipment will act in a slave mode (loop timing) with their internal clocks timed by the incoming signal. The standard specifies that SONET equipment must be able to derive its timing at a stratum level 3 or above.
Only even numbers are printed, because an odd one will cause the loop to iterate early, bypassing the call to WriteLine( ). In while and do-while loops, a continue statement will cause control to go directly to the conditional expression. In the case of the for, the iteration expression of the loop is evaluated and then the conditional expression is executed. Good uses of continue are rare. One reason is that C# provides a rich set of loop statements that fit most applications. However, for those special circumstances in which early iteration is needed, the continue statement provides a structured way to accomplish it.
about the dimensions of the average human field of view, especially as it relates to watching video, but the vertical range is about 60 to 90 degrees, whereas the horizontal angle varies from 100 to 150 degrees, depending on the individual.7 Viewing angle fields broader than about 40 degrees, however, can make the viewer uncomfortable after a period of time because human vision tends to focus toward the center. Often the resolution of the display determines the distance at which viewers naturally sit. Psychophysical studies have shown that viewers tend to position themselves relative to a scene so that the smallest detail of interest subtends an angle of about 1 minute of arc, which is the limit of discrimination for normal vision. This gives an ideal viewing distance of 3,438 pixels, which for a 1920-pixel picture is 1.8 times the screen width, providing a 32-degree field of view (32 60=1920). For a 1280-pixel image it is 2.7, but that provides only a 21-degree viewing angle. Moving closer in to the SMPTE-recommended distance (1.9 times width for 30 degrees) means you may see the individual pixels at 1.4 times resolution.
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