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</Triggers> <ContentTemplate> <table border="1"> <tr> <td><asp:Label ID="Label1" runat="server" Text="DJIA"></asp:Label> </td> <td align=right><asp:Label ID="lblDowJones" runat="server" Text="12000"></asp:Label></td> </tr> <tr> <td><asp:Label ID="Label2" runat="server" Text="NASDAQ"></asp:Label> </td> <td align=right><asp:Label ID="lblNasdaq" runat="server" Text="2500"></asp:Label></td> </tr> <tr> <td><asp:Label ID="Label3" runat="server" Text="S&P 500"> </asp:Label></td> <td align=right><asp:Label ID="lblSnp" runat="server" Text="1400"> </asp:Label></td> </tr> </table> </ContentTemplate> </asp:UpdatePanel> <asp:UpdateProgress ID="UpdateProgress1" runat="server"> <ProgressTemplate>Updating...</ProgressTemplate> </asp:UpdateProgress> <asp:Timer ID="Timer1" runat="server" Interval="2000" OnTick="Timer1_Tick" /> </form> </body> </html>
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The client is implemented as a console application, and it includes three methods that work together to request a stock quote over a secure conversation channel: RequestSecurityContextToken: Encapsulates the code for requesting a security context token via the STS provider s proxy class AssignSecurityContextToken: Encapsulates the code for assigning a security context token to the SOAP request envelope RequestSecureStockQuote: Encapsulates the code for requesting a stock quote via the Web service s proxy class Listing 8-8 displays the code listing for the console application s Main method, showing how the methods are called. Notice that the Web service proxy file is instantiated directly in the Main method and then passed into the two methods.
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The Brightkite service has three types of pages accessible through the activity streams: posts, places, and people. Posts are check-ins, notes, or photos from a person at a specific place. From a post, a user may navigate to a place or person. From that place or person, a user may navigate to another post, and, thus, to another place or person, and so on.
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OcTreeNode nodeUBR; OcTreeNode nodeDFL; OcTreeNode nodeDFR; OcTreeNode nodeDBL; OcTreeNode nodeDBR; List<OcTreeNode> childList; public static int modelsDrawn; private static int modelsStoredInQuadTree; public int ModelsDrawn { get { return modelsDrawn; } set { modelsDrawn = value; } } public OcTreeNode(Vector3 center, float size) { = center; this.size = size; modelList = new List<DrawableModel>(); childList = new List<OcTreeNode>(8); Vector3 diagonalVector = new Vector3(size / 2.0f, size / 2.0f, size / 2.0f); nodeBoundingBox = new BoundingBox(center - diagonalVector, center + diagonalVector); } public int Add(Model model, Matrix worldMatrix) { DrawableModel newDModel = new DrawableModel(model, worldMatrix, modelsStoredInQuadTree++); AddDrawableModel(newDModel); return newDModel.ModelID; } public void UpdateModelWorldMatrix(int modelID, Matrix newWorldMatrix) { DrawableModel deletedModel = RemoveDrawableModel(modelID); deletedModel.WorldMatrix = newWorldMatrix; AddDrawableModel(deletedModel); } private DrawableModel RemoveDrawableModel(int modelID) { DrawableModel dModel = null; for (int index = 0; index < modelList.Count; index++) {
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BB4 --IMPORTER --ERIC --CC_GRANTABLE --A2 --TESTPWD --BI BI DIP DIP BILL --EMIL --AMIS --{output removed for space conservation} RES_TEST --XX --A --BB2 --AB --EVILUSER --85 rows selected. SQL> The output in Listing 14-2 shows default accounts that are still installed in this database and also the accounts installed by the customer. The customer accounts are identified by --- instead of using the account username for Oracle-installed accounts. For instance, in the preceding example output, the user EMIL was installed at the customer, and the user DIP was installed by Oracle.
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The CLR contains support for tail recursion, although this is only currently accessible through F#.
Places on a map have a latitude and a longitude. These are values that vary from 180 to +180, respectively. Using these values, you can calculate and locate any position in the world. Longitude determines how far east or west a location is, and latitude determines how far north or south a location is. So, to determine any location, you need only these two values. Locations at a latitude of 0 are on the equator, locations with a latitude of +180 are at the North Pole, and locations with a latitude of 180 are at the South Pole. Locations with a longitude of 0 are either directly north or directly south of the Royal Observatory in Greenwich (a suburb of London, England), with negative values being to the west and positive values being to the east. So, if you look at the map shown in Figure 10-1, you will see that it is specified with a latitude of 48 (48 degrees north of the equator) and a longitude of 122 (122 degrees west of Greenwich, England), which brings you to the Seattle area: <virtualEarthMap id="MyMap" latitude="48" longitude="-122" mapStyle="Road" zoomLevel="9" /> You don t have to use whole numbers when specifying longitude and latitude, because it s a big world and you may want some fine-grained control over locations. The Atlas control uses the JavaScript Number type, which is a 64-bit floating-point value. So, you can quite happily control your location like this: <virtualEarthMap id="MyMap" latitude="47.7512121212" longitude="-122.43234" mapStyle="Road" zoomLevel="9" /> You can see this in Figure 10-5.
A delegate is a user-defined type, like a class. But whereas a class represents a collection of data, a delegate keeps track of one or more methods. You use a delegate by doing the following. We ll go through each of these steps in detail in the following sections. 1. Declare a new delegate type with a particular signature and return type. A delegate declaration looks like a method declaration, except that it doesn t have an implementation block. Declare a delegate variable of the new delegate type. Create an object of the delegate type, and assign it to the delegate variable. The new delegate object includes a reference to a method with the same signature as defined in the first step. Add additional methods into the delegate object. These methods must have the same signature and return type as the delegate type defined in the first step. Throughout your code you can then invoke the delegate, just as it if it were a method. When you invoke the delegate, each of the methods it contains is executed.
Now that you understand the BeginInvoke and EndInvoke delegate methods, we can look at the asynchronous programming patterns. The first one we ll look at is the wait-until-done pattern. In this pattern, the initial thread initiates an asynchronous method call, does some additional processing, and then stops and waits until the spawned thread finishes. It s summarized as follows: IAsyncResult iar = del.BeginInvoke( 3, 5, null, null ); // Do additional work in the calling thread, while the method // is being executed asynchronously in the spawned thread. ... long result = del.EndInvoke( iar ); The following code shows a full example of this pattern. This code uses the Sleep method of the Thread class to suspend itself for 100 milliseconds (1/10 of a second). The Thread class is in the System.Threading namespace. using System; using System.Threading; delegate long MyDel( int first, int second ); class Program { static long Sum(int x, int y) { Console.WriteLine(" Thread.Sleep(100); return x + y; } static void Main( ) { MyDel del = new MyDel(Sum); Console.WriteLine( "Before BeginInvoke" ); IAsyncResult iar = del.BeginInvoke(3, 5, null, null); // Start async Console.WriteLine( "After BeginInvoke" ); Console.WriteLine( "Doing stuff" ); long result = del.EndInvoke( iar ); // Wait for end and get result Console.WriteLine( "After EndInvoke: {0}", result ); } } This code produces the following output: Before BeginInvoke After BeginInvoke Doing stuff Inside Sum After EndInvoke: 8 // For Thread.Sleep() // Declare delegate type // Declare method for async Inside Sum");
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