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Listing 23.18 Using a ControlTemplate within a Style
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At this point, we can see that there is a pretty consistent solution for all of these examples. Once we know the WMI class for a particular feature, the pattern for getting information about that feature is basically the same. PowerShell makes it easy to use WMI on the command line to retrieve information about the system once you know the class name.
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Set the callback function (a C function) for the parser, and use the TreeWalker object as the context:
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Listing 15.8 CreateSide method
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configure compiled applications to use different versions of shared DLLs goes a long way toward solving the DLL compatibility problems of the past. 2.6.4 Creating an application configuration file .NET applications can be configured using an application configuration file. By default, this file resides in the same directory as the application and has the same name as the application with .config appended on the end. For example, we would create the file MyApp.exe.config to configure MyApp.exe. The configuration file is an XML file with the layout shown in listing 2.7.
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The iTunes Genius feature can do all sorts of fun things to help enhance your music and video library in iTunes. You can take advantage of it by following these steps. TIP: You can use the Genius feature on your iPad, but only after you have enabled it on your computer using the steps that follow. 1. To get started, click Genius in the Left nav bar, then click the Turn On Genius button (see Figure 26 15).
Application development
The notes field is set as binary data so that you can use that field for rich text later on if we choose. Also, note that you cannot have spaces in entity or attribute names. Your datamodel is complete. Save and close the datamodel editor window. Now, you have the model for your application established the first part of the MVC triumvirate. Next, the view and controller. Back in the project workspace, double-click the MainMenu.xib entry to open up the NIB file. Open up the main user interface window if it is not already open and give it a title say, MUG Subscribers Database . There is one bit of forward planning that is worth doing here. You could choose to put each entity in its own window, but for a fairly simple system like this it seems like overkill. Instead, let s put a tabbed panel control into the window and use tabs for our entities. So, drag a Tab View object out of the Library. Click on the first tab button and give it the title Subscribers . Do likewise for the second button, calling it Computers . Now you can get on with populating the user interface with the data controls. Since you are using the Core Data framework, the otherwise complex business of connecting up the view and controller to the model has some nice shortcuts. Choose the Library window and find Core Data under the Objects & Controllers section (by the way, you can use a Spotlight-style search to quickly filter out the library item you are after: try typing Core into the search box at the bottom). Drag the Core Data Entity controller into the user interface window. This brings up the New Core Data Entity Interface Assistant. In this window, choose the only project and data model on offer. In a really complex development environment you may have several data models to choose from, but not for this example. In the next column, choose the subscriber entity, then click the Next button. In this window, you can choose how you want the data from that entity to be displayed. Choose Master/Detail View and select all three checkboxes. By selecting these options, you will see a main table view representing your entity, and as you choose each row in the table you will see the details for that record elsewhere in the window. The Add/Remove checkbox provides you with the buttons necessary to maintain database records. Choose the Next button again and you will be able to choose which attributes to display from this entity (see Figure 5 7 if your model has relationships, then you will be able to select those here, too). The available properties are all checked by default; leave them that way and choose Finish. You should now see your user interface populated with a range of controls In truth, the user interface is not very attractive at this stage: the ordering of controls is not logical; the control for your notes field is, for some reason, an Image View; and the whole layout is a little cramped. However, you can sort that out fairly easily. The important thing to note is that Interface Builder has created a complete user interface for your Core Data application, including making all of the necessary connections. Most of what you need to do to make this a complete working application is now done. Let s go ahead and check what is here and what needs to be sorted out.
In case you are wondering about the Padding setting, it determines how many pixels of space is left between all images. The default of 2 pixels ensures that all the images in the Texture Atlas can be drawn without any artifacts. With less padding, images can show stray pixels around their borders when they are displayed in your game. The amount and color of these stray pixels depends on surrounding pixels from other images in the Texture Atlas. This is a technical issue that has to do with how the graphics hardware filters textures, and the only solution is to leave a certain amount of padding between all images in a Texture Atlas. After you ve done a quick initial layout of the images, you ll be able to see approximately how much space in the Texture Atlas is still unused. You can then add more images, since your goal should be to create as few Texture Atlases as possible with the most images and the least amount of wasted space. But if you have only a few images, the next best option should be to reduce the texture size (or canvas, in Zwoptex terms). When you are done creating your Texture Atlas and all images fit without overlap, you should save it by selecting File Save. This will save the Zwoptex settings in a ZSS file. Then click the Publish button, and Zwoptex will create the .png and .plist files, which are needed for cocos2d in the same folder as the ZSS file.
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