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The way in which perception works has a great deal to do with the development history of humanity (biological evolution) . An individual s history, personal situation, time, appearance, and equipment (aspects of cultural evolution) are secondary . To ensure a response to a sensation within the shortest timeframe possible, there must be systems that can decode stimuli or stimulus combinations unknown to us . If such systems exist, they must (for safety reasons ) work with very stable regularity, that is, with a foolproof universal law .
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Just as the GridView and the DataGrid controls can display only a selected range of columns, the DetailsView control can display only a subset of the available fields for the current record. To disable the automatic generation of display fields, you set the AutoGenerateRows column to false. Then you declare as many fields as needed under the <Fields> node, as shown here:
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Use positive boolean variable names Negative names like notFound, notdone, and notSuccessful are difficult to read when they are negated for example,
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private void SomeMethod() { } private TimeSpan SomeProperty { get { return new TimeSpan(); } set { } } public static event System.Threading.ThreadStart SomeEvent; private void NoCompilerWarnings() { // This code is here just to make the compiler warnings go away. SomeEvent.ToString(); goo.ToString(); } }
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using System.ComponentModel; Page 299 Wednesday, June 9, 2004 12:01 PM
In this example, Disk 1 is the disk we right-clicked to begin the process, and Disk 3 is the only available disk with which we can connect Disk 1. Select the disk or disks that you want to use in the Available list, click Add for each one, and then click Next to continue. If you create a spanned volume involving a single physical disk, Disk Management merely creates a simple volume but it still converts the disk involved to dynamic if it started out basic. Your completed Select Disks page might look something like this:
breakpoint syntax (which I'll discuss in detail in 7) to the function, to narrow down scope, you can do that as well. A few rules apply to both managed and native code when calling methods from the Watch window. The first rule is that the method should execute in less than 20 seconds because the debugger UI stops responding until the method finishes. After 20 seconds, managed code shows "Evaluation of expression or statement stopped," "error: function '<method name>' evaluation timed out," or "Error: cannot obtain value," and native code shows "CXX001: Error: error attempting to execute user function." The good news is that your threads will continue to execute. That's wonderful news because for calling native methods in Visual Studio 6 that timed out, the debugger just killed the currently executing thread. The other good news compared to previous editions of Visual Studio is that if you want to, you can leave called methods in the Watch window in multithreaded programs. Previous versions killed any thread that happened to become active in the place you originally executed your debug method in another thread. The final rule is common sense: only read memory to do data validations. If you think debugging a program that changes behavior because of a side effect in an assertion is tough, wait until you mess with something on the fly in the Watch window. Additionally, if you do some sort of output, make sure to stick with just the trace method of choice for the environment. What I've covered here about the Watch window is what .NET and native debugging have in common. You can also expand your own types automatically in the Watch window, but there's quite a difference between how it's done in managed vs. native code. Additionally, native debugging offers all sorts of other options for data formatting and control. To learn more, make sure to read in 6 and 7 the individual discussions of the Watch window. The Set Next Statement Command One of the coolest hidden features in the Visual Studio .NET debugger is the Set Next Statement command. It is accessible in both source windows and the Disassembly window on the shortcut menu, but only when you're debugging. What the Set Next Statement command lets you do is change the instruction pointer to a different place in the program. Changing what the program executes is a fantastic debugging technique when you're trying to track down a bug or when you're unit testing and want to test your error handlers. A perfect example of when to use Set Next Statement is manually filling a data structure. You single-step over the method that does the data insertion, change any values passed to the function, and use Set Next Statement to force the execution of that call again. Thus, you fill the data structure by changing the execution code. I guess I should mention that changing the instruction pointer can easily crash your program if you're not extremely careful. If you're running in a debug build, you can use Set Next Statement without much trouble in the source windows. For native optimized builds in particular, your safest bet is to use Set Next Statement only in the Disassembly window. The compiler will move code around so that source lines might not execute linearly. In addition, you need to be aware if your code is creating temporary variables on the stack when you use Set Next Statement. In 7, I'll cover this last situation in more detail. If I'm looking for a bug and my hypothesis is that said bug might be in a certain code path, I set a breakpoint in the debugger before the offending function or functions. I check the data and the parameters going into the functions, and I single-step over the functions. If the problem isn't duplicated, I use the Set Next Statement command to set the execution point back to the breakpoint and change the data going into the functions. This tactic allows me to test several hypotheses in one debugging session, thus saving time in the end. As you can imagine, you can't use this technique in all cases because once you execute some 207
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On the next page you get to select what you do with services that you are not configuring. This option is only interesting if you take the policy you are creating and apply it to a different computer. If that computer has different services than the one you created the policy on, SCW needs to know what to do with them. One option is to leave them alone, which is the default. The other option is to disable them, which is more secure, but may break things. If you follow the advice of only applying policies to servers that are identical to the one you created them on, your choice on this page will be irrelevant. Finally, you are finished with the Roles Configuration portion of SCW and the wizard tells you what you did. As you can see from Figure 11-15, even if you just click right through you will significantly affect the attack surface of the computer. For instance, because this computer is not a Print Server, and it has no printers installed, you have no reason to install the Print Spooler service. SCW disables all services that are not necessary. On our test server SCW disables 17 services that were set to automatic start and sets 42 manual start services to disabled. Your results will obviously vary depending on how your server is configured but, clearly, SCW enables you to relatively easily tailor a policy to your specific and unique servers. You will now move on to, arguably, the most important section of SCW: Networking. After the initial welcome page, you see Figure 11-16, which contains a list of all the firewall rules SCW proposes. The rules proposed are based on the role support you selected in the prior pages. If no further configuration is made in the Network section, SCW will build firewall rules that
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