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Open the MyFirstSite website from the previous practice.
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Figure 11-6
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Another configuration-management issue is controlling source code. If you change the code and a new error surfaces that seems unrelated to the change you made, you ll probably want to compare the new version of the code to the old in your search for the source of the error. If that doesn t tell you anything, you might want to look at a version that s even older. This kind of excursion through
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Page 38 Template Track The Template track displays any presentation templates that you have added to the timeline. The templates determine the layout of your presentation how different elements of the presentation display in a viewer s Web browser. 9 discusses templates and how they can enhance your overall presentation.
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The following code illustrates the key step in a connection-enabled Web page that supports Web parts:
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Core Facilities Roots: Static fields Method parameters Local variables CPU registers
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((SimpleStruct*)pData)->szName ((SimpleStruct*)pData)->szRank }
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Creating new groups is exceedingly easy in Windows SBS 2008 so easy that you should think carefully before you over-complicate your network with too many groups. Too many distribution groups is merely a nuisance, but too many security groups can have unforeseen consequences, such as con icting permissions that can keep people from getting access to the resources they need.
DataTextFormatString property. The value of the data row is identified by the {0} placeholder.
How to Use the Practice Tests
Unicode is the proprietary name of a complex alphanumeric character set . It is an innovative development that seeks to unite all of the world s alphabets (Latin, Arabic, Asian, etc .) in standard encoding . But just to make things a little more complicated, the term UCS (Universal Character Set) is frequently used in relation to Unicode . UCS usually refers only to the UCS-2 character set, which contains 65,536 characters (this would lead you to assume correctly that there must also be other UCS character sets) . But I m not going to enter into any more detail on this less than delightful topic because, as always, we want to focus on the practical applications here .
FIGURE 11-7 Changing metadata pointers
Initially, I wrote all the hook functions so that they were just pass-through functions and called the real functions directly. This approach worked great. Then I put the parameters and the return value for the functions into local variables. Getting the value returned from the real function was simple, but because I started implementation of DeadlockDetection with Visual C++ 6, I didn't have a clean way to get the return address in my C/C++ hook function. Visual C++ .NET now offers the _ReturnAddress intrinsic, but that was not available in Visual C++ 6. I needed the DWORD right before the current stack pointer. Unfortunately, in straight C/C++, the function prolog would've already done its magic by the time I could get control, so the stack pointer would've already moved away from where it needed to be. You might think that the stack pointer is just offset by the number of local variables, but that isn't always the case. The Visual C++ compiler does an excellent job of optimizing so that the stack pointer isn't in the same place with different optimization flags set. Although you might declare a variable as a local variable, the compiler can optimize the variable by storing it in a register so that it doesn't even appear on the stack. I needed a guaranteed way to get the stack pointer no matter what optimizations were set. At this point, I started thinking naked (no, not me without clothes): why not declare the hook functions as __declspec(naked) and create my own prolog and epilog code With this approach, I'd have complete control over ESP no matter what optimization settings were used. Additionally, getting the return address and parameters would be a snap because they are at ESP+04h and ESP+08h, respectively. Keep in mind that I'm not doing anything out of the ordinary with the prolog and epilog code, so I still perform the usual PUSH EBP and MOV EBP, ESP for the prolog and MOV ESP, EBP and POP EBP for the epilog. Because each hook function was going to be declared as __declspec(naked), I wrote a couple of macros to handle the prolog and epilog: HOOKFN_PROLOG and HOOKFN_EPILOG. I also went ahead and declared some common local variables that all hook functions would need in HOOKFN_PROLOG. These variables included the last error value, dwLastError, and the event information structure to pass to the DeadDetExt DLL, stEvtInfo. The dwLastError is yet another bit of state that I needed to preserve when intercepting functions. The Windows API can return a special error code through SetLastError to provide more information if a function fails. This error code can be a real boon because it tells you why an API function failed. For example, if GetLastError returns 122, you know that the buffer parameter was too small. WINERROR.H contains all the error codes the operating system returns. The problem with hook functions is that they can reset the last error as part of their processing. This behavior can wreak havoc if your application relies on the last error. If you call CreateEvent and want to see whether the returned handle was created or just opened, CreateEvent sets the last error to ERROR_ALREADY_EXISTS if it just opened the handle. Because the cardinal rule of intercepting functions is that you can't change the expected behavior of the function, I needed to call GetLastError immediately after the real function call so that my hook function could properly set the last error code that the real function returned. The general rule for a hook function is that you need to call GetLastError right after you call the real function and then call SetLastError as the last action before leaving the hook function. Common Debugging Question: If ReturnAddress is now available, why didn't you use it instead of going to all this trouble
Examine the execution plan produced for this query, as shown in Figure 6-1.
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