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DVD/CD Master formatted disk image is actually written to disk as an ISO compatible format. That is, you can change the .dmg file extension that is used on these disk images can be changed to .iso, and the image file can be processed by cross-platform disk utilities, such as those used in Linux or Windows. This does not necessarily mean that the data from such a disk image can be mounted and read on other platforms, the underlying volume format might still be the Mac-specific HFS+ format, and thereby undecipherable to a foreign OS, but the image itself can be written to CD or DVD and then read on a Mac. The third option, Sparse disk image, is a more approachable format. A sparse disk image is a growable image that occupies only as much data on disk as is present on its underlying volume. The image size specified at image creation time (see Figure 9 8) therefore represents only the maximum size of the image volume, not the size of the image file itself. Therefore the creation of a sparse image file that is given a size of 500MB will first result in an image file that contains only minimal formatting and partitioning data written to disk with a .sparseimage file extension (rather than .dmg). The initial file size will differ based upon the maximum size of the disk image. In the case of a 500MB volume, the initial file will be roughly 10MB. The image file will grow as data is added to it, up to a ceiling of 500MB. For a larger volume, say 2TB, the initial image size will be roughly 1GB. Because of the dynamic nature of sparse images, they are very well suited for a general-purpose file store. The disk image can be created, a defined folder hierarchy can be established on its volume, and files can be added to it on an asneeded basis. Because the image file will only consume as much space on disk as the data that it contains, a high ceiling can be set on the disk image at creation time, such as 8GB, and the disk image will grow as needed without unnecessarily consuming disk space. There are a few side effects to this aspect, but we ll dig into those details a bit later on (see section Limitations of Sparse Images and Reclaiming Space, later on in this chapter). Because of their dynamic nature for most purposes, a sparse image file will be the go-to option. NOTE: Volumes residing on a sparse disk image cannot be resized; therefore, it is a good idea to be somewhat liberal when setting the size of the volume. It also is not a great idea to specify a size that is overly large, as it will result in lost space due to partitioning and formatting overhead on the image file. The last option, Sparse bundle disk image, is a different take on a sparse disk image. Like a sparse image, a sparse bundle will grow as needed based upon the content of its volume (up to the size specified at image creation). The difference between the two lies in the way that a sparse bundle is written to disk. Instead of creating a single monolithic file to represent all contents of its virtual volume as a sparse image does, a sparse bundle actually writes its data to disk in the form of directory that contains multiple files. Each of these files, referred to as a band, only contains a small subset of data within the disk image volume. As new data is written to the sparse image, new bands will be created as needed. When existing data is altered on the volume, only the bands that hold the contents of that file will change on disk. Screen objects form the building blocks for CLDC applications. CLDC screens are located in the net.rim.device.api.ui package, and they are completely different from the MIDlet screens located in the javax.microedition.lcdui package. A Screen typically contains one or more displayable items, and also performs specialized logic related to those items. If you were writing a calendar app, you might use one screen to show the entire calendar view, another screen for creating new appointments, and a third screen to view previously entered appointments. Each screen would offer different options depending on its purpose. An app is composed of screens, and each screen is composed of fields. A CLDC Field is roughly analogous to a MIDlet Item. RIM offers a rich set of standard fields for things like displaying images and text, and even more advanced fields for displaying things like maps. One specialized type of Field is the Manager. A Manager controls the appearance and behavior for its own children fields. One Manager may lay out its children horizontally, another vertically, and another as a grid. By using managers, you can create elaborate and attractive user interfaces. You can also subclass Field, Manager, or any other class to add your own desired functions and appearance. For example, you might override DateField in your calendar app to create dates that fit in with the visual style of your app, and you might add custom functions to immediately display appointments when the user selects a date. In the most extreme cases, you may choose to override the paint() method for a Screen or a Field. This will allow you unlimited control over the look of your app. However, the existing Field implementations look quite good, and most allow ways that you can easily customize them. You can create attractive apps by sticking to the default toolkit.
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