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Long-Parameter and Short-Parameter Instructions
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WCF4 comes packaged with a number of standard or preconfigured endpoints. These endpoints are configured in a manner that Microsoft believes will be suitable for most developers. To use a standard endpoint configuration, simply specify the endpoint name by using the new kind attribute. For example, the following configures and endpoint to use the mexEndpoint: <endpoint kind="mexEndpoint" /> If you want to override the settings of standard endpoints, you can do this in the new <standardEndpoints> section. The WCF4 samples also have an example of creating your own standard endpoint (WCF\Basic\Services\StandardEndpoints\CS\Service). Table 7-2 lists the standard endpoints contained within WCF4. Table 7-2. Standard Endpoint Types
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In the stack example, with classes MyIntStack and MyFloatStack, the bodies of the declarations of the classes are identical except at the positions dealing with the type of the value held by the stack. In MyIntStack, these positions are occupied by type int. In MyFloatStack, they are occupied by float. You can create a generic class from MyIntStack by doing the following: Take the MyIntStack class declaration, and instead of substituting float for int, substitute the type placeholder T. Change the class name to MyStack. Place the string <T> after the class name.
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Figure 32-32. Mixing transparent and opaque controls
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There s a piece of terminology here that can get confusing. So far, I ve loosely associated anchored objects with the concept of passing by reference, and mobile objects as being passed by value. Intuitively, this makes sense, because anchored objects provide a reference, though mobile objects provide the actual object (and its values). However, the terms by reference and by value have come to mean other things over the years. The original idea of passing a value by reference was that there would be just one set of data one object and any code could get a reference to that single entity. Any changes made to that entity by any code would therefore be immediately visible to any other code. The original idea of passing a value by value was that a copy of the original value would be made. Any code could get a copy of the original value, but any changes made to that copy weren t reflected in the original value. That makes sense, because the changes were made to a copy, not to the original value. In distributed applications, things get a little more complicated, but the previous definitions remain true: an object can be passed by reference so that all machines have a reference to the same object on a server. And an object can be passed by value, so that a copy of the object is made. So far, so good. However, what happens if you mark an object as [Serializable()] (that is, mark it as a mobile object), and then intentionally pass it by reference It turns out that the object is passed by value, but the .NET Framework attempts to provide the illusion that the object was passed by reference. To be more specific, in this scenario, the object is copied across the network just as if it were being passed by value. The difference is that the object is then returned back to the calling code when the method is complete, and the reference to the original object is replaced with a reference to this new version, as shown in Figure 1-21. This is potentially very dangerous, since other references to the original object continue to point to that original object only this one particular reference is updated. You can potentially end up with two different versions of the same object on the machine, with some references pointing to the new one and some to the old one.
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When this code is run, the system displays the following error message: Unhandled Exception: System.DivideByZeroException: Attempted to divide by zero. at Exceptions_1.Program.Main() in C:\Progs\Exceptions\Program.cs:line 12
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CHAPTER 8 PRIMITIVE TYPES AND SIGNATURES
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When an object is new, it means that the object exists in memory but not in the database or other persistent store. If the object s data resides in the database, the object is considered to be old. I typically think of it this way: if the primary key value in the object corresponds to an existing primary key value in the database, the object is old; otherwise, it is new. The value behind the IsNew property is stored in an _isNew field. When an object is first created, this value defaults to the object being new: Private _isNew As Boolean = True The IsNew property simply exposes this value: <Browsable(False)> _ Public ReadOnly Property IsNew() As Boolean Get Return _isNew End Get End Property The property is adorned with the Browsable attribute from the System.ComponentModel namespace. This attribute tells data binding not to automatically bind this property. Without this attribute, data binding would automatically display this property in grids and on forms, and typically, this property shouldn t be displayed. This attribute is used on other properties in BusinessBase as well.
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CHAPTER 3 DEFINING THE FOUNDATION
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WRITING A SILVERLIGHT 4 OUT-OF-BROWSER APPLICATION
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CHAPTER 8 UNDERSTANDING PERFORMANCE OPTIMIZATION METHODS
default name and click OK, as I am doing in Figure 2-37.
of a vector exactly 1. See the note in recipe 6-1.
You create a gSaveGame variable with that structure, and any data you want to save either as game prefs or save game info, you can put in that structure and do the following in the SaveGame routine:
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