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This chapter covers in depth the eight types of files that make up an Oracle database and instance. From the simple parameter file to the data and redo log files, we explore what they are, why they are there, and how we use them.
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Figure 2-16. UML sequence diagram for the creation of a new business object You can see how the UI interacts with the business object class (the Shared factory method), which then creates a criteria object and passes it to the client-side DataPortal. The client-side DataPortal then delegates the call to the server-side data portal (which may be running locally or remotely, depending on configuration). The server-side data portal then creates an instance of the business object itself and calls the business object s DataPortal_Create() method so it can populate itself with default values. The resulting business object is then ultimately returned to the UI. Alternatively, the DataPortal_Create() method could request the default data values from a persistence object in another assembly, thus providing a clearer separation between the Business Logic and Data Access layers. In a physical n-tier configuration, remember that the criteria object starts out on the client machine and is passed by value to the application server. The business object itself is created on the application server where it s populated with default values. It s then passed back to the client machine by value. This architecture truly takes advantage of the mobile object concept.
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Figure 3-2. The Value Field Settings dialog box with a list of summary functions
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As you can see by the properties, the ReorderList control not only provides the ability to manually drag and drop items to different positions in the list, it can also perform auto sorting if specified in its property, SortOrderField. One classic case for a list of items that can really take advantage of a reordering functionality is a to-do list of tasks including items whose priority can change. The following markup is used to create a to-do list that allows the user to reorganize its members by simply moving the individual items throughout the list.
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Relationship Between Logical and Physical Models
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8. When the Create Storyboard Resource dialog box appears, leave the default name and click
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Assignment Operators
The Model Class
VertexToPixel MyVertexShader(float4 inPos: POSITION0, float3 inNormal: NORMAL0, float2 inTexCoords: TEXCOORD0) { VertexToPixel Output = (VertexToPixel)0; float4x4 preViewProjection = mul(xView, xProjection); float4x4 preWorldViewProjection = mul(xWorld, preViewProjection); Output.Position = mul(inPos, preWorldViewProjection); float3x3 rotMatrix = (float3x3)xWorld; float3 rotNormal = mul(inNormal, rotMatrix); Output.Normal = rotNormal; Output.ScreenPos = Output.Position; Output.TexCoords = inTexCoords; return Output; } This is very basic stuff. The 3D position is transformed to 2D screen coordinates. The normal is rotated by the rotational part of the World matrix (see recipe 6-5). The texture coordinates are immediately routed to the output, and the 2D screen coordinates are copied into the ScreenPos variable, which is available to the pixel shader in contradiction to the mandatory Position variable. It s time for your pixel shader: PixelToFrame MyPixelShader(VertexToPixel PSIn) { PixelToFrame Output = (PixelToFrame)0; Output.Color.rgb = tex2D(TextureSampler, PSIn.TexCoords); Output.Normal.xyz = PSIn.Normal/2.0f+0.5f; Output.Depth = PSIn.ScreenPos.z/PSIn.ScreenPos.w; return Output; } That was quite easy. The color is sampled from the texture (in my case, the brick texture of the walls) and stored in the first render target. Next are the normals. Since each component of a 3D normal is defined in the [ 1,1] range, you need to bring it into the [0,1] range so it can be stored as a color component. You can do this by dividing it by 2 and adding 0.5f to the value. Finally, you need to save the depth value in the third render target. This depth is stored in the Z component of the ScreenPos variable. Since ScreenPos is the result of a 4 4 matrix multiplication, it is a 4 1 homogenous vector. Before you can use any of the first three components, you need to divide them by the fourth, which is done in the last line of your pixel shader.
Like reference parameters, the formal parameters of output parameters act as if they were aliases for the actual parameters. Any changes made to a formal parameter inside the method are visible through the actual parameter variable after the method completes execution. Unlike reference parameters, output parameters require the following: Inside the method, an output parameter must be assigned to before it can be read from. This means that the initial values of the parameters are irrelevant and that you don t have to assign values to the actual parameters before the method call. Inside the method, every possible path through the code must assign a value to every output parameter before the method exits.
Dealing with Common Behaviors and Information
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