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Any numeric type can be converted into any other numeric type, as illustrated in Figure 18-8. Some of the conversions are implicit conversions, and others must be explicit.
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Although most assemblies comprise a single file, some have more. For an assembly with multiple modules, one file is the primary module, and the others are secondary modules. The primary module contains the manifest of the assembly and references to the secondary modules. The file names of secondary modules end with the extension .netmodule. Multiple-file assemblies are considered a single unit. They are deployed together and versioned together. Figure 10-14 illustrates a multifile assembly with secondary modules.
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Visual Studio 2008 (and later) offers a better way: 1. 2. Create a new page called default3.aspx and then open default3.aspx.cs. Add the following using statement: using System.Web.Services; 3. Add the following class to represent our returned object: public class Person { public string firstName {get; set;} public string lastName { get; set; } }
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When a query is executed, the CPU used by this session statistic is updated after parsing completes and only again after the first fetch call completes. The CPU used when call started statistic is not updated until the first fetch completes. The various consistent gets statistics continue to accumulate in near real-time. Because of the lack of read consistency of the V$SESSTAT view, Table 8-1 shows slight inconsistencies between the consistent gets and the consistent gets from cache statistics until the query execution completes. V$SYS_TIME_MODEL, V$SESS_TIME_MODEL, and V$OSSTAT continue to update CPU statistics in near real-time, as does the view V$SQL for the SQL statement being executed. Table 8-2 shows statistics from V$OSSTAT and V$SYS_TIME_MODEL during an 8-minute and 35-second time period where the server s eight CPUs were completely saturated with running processes. Without proper time scoping (capturing the starting values in this case), the CPUs appear to be only 65 percent utilized, but by capturing the starting values, it is possible to determine that the IDLE_TIME statistic remained unchanged in the capture period while the BUSY_TIME statistic continued to increase. The database instance accounted for 1,558.17 seconds ((DB CPU + background cpu time) / 1,000,000) of the 4,120 possible CPU seconds in the time interval, indicating that the database instance was competing for CPU time with other processes (other database instances or non-Oracle processes) running on the same server. Table 8-2. CPU Usage from V$OSSTAT and V$SYS_TIME_MODEL on Oracle
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Figure 6-3. The Zen (left) and Drop (right) games from Smiles
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.namespace Odd.or { } declares a namespace. A namespace does not represent a separate metadata item. Rather, a namespace is a common prefix of the full names of all the classes declared within the scope of the namespace declaration. .class public auto ansi Even extends [mscorlib]System.Object { ... } defines a metadata item named Type Definition (TypeDef). Each class, structure, or enumeration defined in the current module is described by a respective TypeDef record in the metadata. The name of the class is Even. Because it is declared within the scope of the namespace Odd.or, its full name (by which it can be referenced elsewhere and by which the loader identifies it) is Odd.or.Even. You could forgo the namespace declaration and just declare the class by its full name; it would not make any difference. The keywords public, auto, and ansi define the flags of the TypeDef item. The keyword public, which defines the visibility of the class, means the class is visible outside the current assembly. (Another keyword for class visibility is private, the default, which means the class is for internal use only and cannot be referenced from outside.) The keyword auto in this context defines the class layout style (automatic, the default), directing the loader to lay out this class however it sees fit. Alternatives are sequential (which preserves the specified sequence of the fields) and explicit (which explicitly specifies the offset for each field, giving the loader exact instructions for laying out the class). The keyword ansi defines the mode of string conversion within the class when interoperating with the unmanaged code. This keyword, the default, specifies that the strings will be converted to and from normal C-style strings of bytes. Alternative keywords are unicode (strings are converted to and from UTF-16 Unicode) and autochar (the underlying platform determines the mode of string conversion). The clause extends [mscorlib]System.Object defines the parent, or base class, of the class Odd.or.Even. The code [mscorlib]System.Object represents a metadata item named Type Reference (TypeRef). This particular TypeRef has System as its namespace, Object as its name, and AssemblyRef mscorlib as the resolution scope. Each class defined outside the current module is addressed by TypeRef. You can also address the classes defined in the current module by TypeRefs instead of TypeDefs, which is considered harmless enough but not nice. By default, all classes are derived from the class System.Object defined in the assembly Mscorlib.dll. Only System.Object itself and the interfaces have no base class, as explained in 7. The structures referred to as value types in .NET lingo are derived from the [mscorlib] System.ValueType class. The enumerations are derived from the [mscorlib]System.Enum class. Because these two distinct kinds of TypeDefs are recognized solely by the classes they extend, you must use the extends clause every time you declare a value type or an enumeration. You have probably noticed that the declaration of TypeDef in the sample contains three default items: the flags auto and ansi and the extends clause. Yes, in fact, I could have declared the same TypeDef as .class public Even { ... }, but then I would not be able to discuss the TypeDef flags and the extends clause. Finally, I must emphasize one important fact about the class declaration in ILAsm. (Please pay attention, and don t say I haven t told you!) Some languages require that all of a class s attributes and members be defined within the lexical scope of the class, defining the class as a whole in one place. In ILAsm the class needn t be defined all in one place. In ILAsm, you can declare a TypeDef with some of its attributes and members, close the TypeDef s scope, and then reopen the same TypeDef later in the source code to declare more of its attributes and members. This technique is referred to as class amendment.
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Without any objects inside the cube, your scene does not look too nice. When you load other objects into the scene, you have to consider something else: the size of the skybox. How can you make your skybox large enough so it contains all your objects but still have it be inside a reasonable distance so it will not be clipped away by the Projection matrix In this case, size really doesn t matter. You will draw the skybox at any size you want, but before anything else and while making sure XNA doesn t write to the depth buffer. This way, anything else you render later will be rendered to the scene as if the skybox weren t even there. This is how it works: whether you draw a box with lowest point (-1,-1,-1) and highest point (1,1,1), or with points (-100,-100,-100) and (100,100,100), they will both look the same if you put the camera in the middle. So, you re safe to simply draw the skybox at the size it comes in the Model file. But if the box is small, it will hide all your objects behind it, right That s why you are going to disable writing to the depth buffer while rendering the skybox. This way, after drawing the skybox as the first object, the depth buffer will still be empty! So, all objects drawn later will be rendered, not knowing the skybox has already been drawn, and the pixels corresponding to the object will get the color of the objects. For more information on the z-buffer, see the last paragraph of recipe 2-1. So, you need to add this extra line before drawing the skybox: device.RenderState.DepthBufferWriteEnable = false; Make sure you turn the z-buffer back on after you ve drawn the skybox, or your whole scene will be mixed up: device.RenderState.DepthBufferWriteEnable = true;
The FlowDirection property now gives you support for bi-directional support for both Text and Content controls. This is very helpful for developing controls that contain items with text written in languages such as Arabic. To show you this, let s switch over to our Silverlight project and create a real-world example of when we would use FlowDirection.
It delivers software for customer review quickly (weeks instead of months). Customers can often find out what they want only by working with a working system.
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