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Sun makes available different versions of the Mustang platform. If you want to use Sun s VM, then your system should be one of the following: Microsoft Windows 2000, Server 2003, XP, or Vista Microsoft Windows AMD 64 Solaris SPARC (8, 9, 10, or 11) Solaris x86 (8, 9, 10, or 11) Solaris AMD 64 (10 or 11) Linux (Red Hat 2.1, 3.0, or 4.0; SuSE 9, 9.1, 9.2, or 9.3; SuSE SLES8 or SLES 9; Turbo Linux 10 (Chinese/Japanese); or Sun Java Desktop System, Release 3) Linux AMD 64 (SuSE SLES8 or SLES 9; SuSE 9.3; or Red Hat Enterprise Linux 3.0 or 4.0) For a full set of supported configurations, see webnotes/install/system-configurations.html. Macintosh users will need to get Mustang from Apple. The Mac Java Community web site, at, serves as a good starting point. At least during the early access period in the spring, they were offering build 82 when Sun had 85 available, so they re a little behind, but the build was at least available for both PowerPC- and Intel-based Macs.
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Click F5 to run the application. Click the Example 5 Edit JSON Link. This will open the film with ID 1. (If you have already deleted this film, update the Index view.) Modify some details and then click Update.
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You want to change the date format of a field in the Report Filter area. When you rightclick the date field label in the Report Filter area, and choose Field Settings, the Number Format button isn t visible in the Field Settings dialog box. This example is based on the FilterFormat.xlsx workbook.
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The idea behind reusability is to define a piece of code that multiple consumers use. A reusable piece of code would be used often, and in theory reduces the developer s need to write code. There s a problem with this scenario, in that writing code that s reusable creates code that s difficult to change (a symptom known as brittle code), because there are too many changes to make when a small modification in the reused code takes place. Consider the following code segment, which illustrates the point: class BaseClass { } class User1 { BaseClass _inst1; } class User2 { BaseClass _inst2; } class User3 { BaseClass _inst3; } class MainApp { static void testMethod() { User1 cls1 = new User1(); // Do something with cls1 User2 cls2 = new User2(); // Do something with cls2 User3 cls3 = new User3(); // Do something with cls3 } } The type BaseClass is used in three different classes (User1, User2, and User3), which makes the type BaseClass reusable. The downside is that if the type BaseClass is altered, then the usage of BaseClass has to be inspected in each of the three different classes. This is the basis of the brittle-code problem. A change in BaseClass requires inspection in how BaseClass is used. The compiler finds syntax errors relating to how the type BaseClass is used. Logical errors in how BaseClass is used are more complicated to find and require well-defined testing procedures. The type BaseClass isn t modular because usage of the type spans different modules. An argument could be made that the type BaseClass is a module in its own right. The problem with that argument is that the reusable type is used too often to be considered a module. Some books define a reusable type or collection of reusable types as being smaller in size.3 Remember that modularity and reusability should be considered orthogonal to each other. Neither modularity nor reusability should be a means to an end, and you should use each in doses. As a general rule, modules implement a divide-and-conquer strategy, and reusable types implement functionality in different contexts. There s a need for each, which this book will explain in more detail throughout.
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ProjectTracker Objects
Reflection and Attributes
public ref class MessageBoxClass { public: property String^ Message; property String^ Caption; int DisplayBox() { // Use pinning pointers to lock down the data while it's being // used in native code. pin_ptr<const wchar_t> message = PtrToStringChars(Message); pin_ptr<const wchar_t> caption = PtrToStringChars(Caption); return MessageBoxW( 0, message, caption, MB_OK); } }; int main() { MessageBoxClass m; m.Message = "Managed string used in native function"; m.Caption = "Managed Code Using Win32 Message Box"; m.DisplayBox(); } In Listing 13-12, we use the Unicode form of the MessageBox function, MessageBoxW, since we re starting with a Unicode string. We start to see some more complex operations as we marshal the managed String type to a native LPCWSTR parameter. LPCWSTR is a typedef for const wchar_t*. The PtrToStringChars function is a convenience provided in vcclr.h that gives you a pointer to the underlying character array. The data is of type Char, which is the same as wchar_t. Because the array is in an object on the managed heap, you need to use pinning pointers (pin_ptr) to make sure that the data isn t moved by the garbage collector during these operations. We ll discuss pinning pointers in more detail later in this chapter, but for now, suffice it to say that the way pinning pointers work is that whatever they point to is marked as fixed in memory as long as the pinning pointer exists. If the pinning pointer points to the internals of an object, the containing object is pinned. Once the pinning pointer goes out of scope, the object is free to move again. The pinning pointer has a defined conversion to its underlying pointer type, so it doesn t require a cast when passed to MessageBoxW. You must be careful to use pinning pointers for any pointers you pass to native code. You can also use pinning pointers when you need to use pointer arithmetic on data that s on the managed heap, as you saw in 5 when you looked at how to iterate over the elements of a managed array using pointer arithmetic. The marshaling library solves this problem. In Listing 13-13, instead of declaring pinning pointers, you simply use the marshal_as template function.
CHAPTER 8: Networked Games: Choosing the Right Option
gGameMode = MODE_MAP; printf( RANDOM JUMP to %d,%d\n", gLocationX,gLocationY); break; }
Creating a Silverlight 4 based Application
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