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Visual Studio needs to know the capabilities of the data source so that it can provide the UI developer with appropriate options at design time. Specifically, it relies on the following properties: CanDelete CanInsert CanUpdate Figure 5-10 shows how these properties are used by Visual Studio to provide the set of options to the business developer.
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CHAPTER 8: Networked Games: Choosing the Right Option
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Acknowledgments
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CHAPTER 1 OVERVIEW OF .NET APPLICATION ARCHITECTURE
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CHAPTER 9 s WINDOWS FORMS UI
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C HA PTER 1 I NT RO DUC IN G TH E .NET MI CRO F RAME WO RK
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SILVERLIGHT INTRODUCTION
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CHAPTER 10 NAMESPACES AND ASSEMBLIES
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The typical and familiar method for managing the interaction between controls on your web page and updating their states based on various stimuli is to write Javascript to do so. You saw examples of this in 3, where you declared a button like this: <input id="Button1" type="button" value="Get Value" onclick="return Button1_onclick()" /> Within the HTML declaration of the button, the property onclick was set to point to a function, which in this case is called Button1_onclick. Somewhere else on your page you would define a script block that implements the function Button1_onclick, something like this: <script language="javascript" type="text/javascript"> function Button1_onclick() { // Do Whatever return false; } </script> This can be a little difficult to track and debug, so Atlas introduces a new methodology, Atlas Script, for defining the controls on your page and for defining how they can interact with each other using a simple XML-based syntax. It is also intended for future designer applications so that you can use a visual designer to define the page layout and the actions, bindings, and behaviors of the controls in a similar manner to what you may be familiar with when using web forms. When using Atlas Script, you follow the same process as you did with the JavaScript-based approach in the previous sections; namely, you define the controls in HTML and then create references to them. You then manipulate these references to manipulate the underlying controls. This is best shown by example. All of the code listings in this chapter are available in the download on the Apress web site at http://www.apress.com. You ll be looking at snippets of the full pages, so if you are following along, you may want to download the code first. These examples use a CSS file called intro.css, shown in Listing 4-1.
sendEmail1.To = sMarketingDirectorEMail + "@kcdholdings.com". Naturally you ll need to change the domain name to one that works in your environment. Easy enough. The other piece of information we need to set for our email is the Body. We want to include some information about the particular marketing campaign and a link back to the document in the message to the marketing director. We ll retrieve this information from the WorkflowProperties object. Add the code in Listing 7-5 to the onSendEmail method. Listing 7-5. Setting the Email Body string sItemTitle = workflowProperties.Item["Name"].ToString(); string sItemURL = workflowProperties.ItemUrl; sendEmail1.Body = string.Format("New Marketing Campaign: {0}. URL:{1}", sItemTitle, sItemURL); That s it for the SendEmail activity. Now we need to add the code to customize our task. Again, Visual Studio has created an empty method for us; go ahead and find the onCreateTask method in your code-behind file. Like the onSendEmail method, this method is called by the activity before the task is actually created. We need to set up certain parameters for the task before it is created. Add the code in Listing 7-6 to your method. Listing 7-6. Creating Our Task in C# taskID = Guid.NewGuid(); taskProperties.Title = "New Marketing Campaign"; taskProperties.AssignedTo = sTrafficCoordinator; string sItemTitle = workflowProperties.Item["Name"].ToString(); string sItemURL = workflowProperties.ItemUrl; string sOriginator = workflowProperties.Originator; taskProperties.Description = string.Format("New Marketing Campaign: {0}. URL:{1}", sItemTitle, sItemURL); taskProperties.ExtendedProperties["taskinstructions"] = string.Format("Please review this proposed marketing campaign and let {0} know if there are any scheduling issues.Thanks!", sOriginator);
Repeating the Analysis
A Resource object can be removed from the system. This means removing not only the record from the Resources table, but also the associated records from the Assignments table, as shown here:
Table 8-6. Properties of the MaskedEditValidator Control Property Name
Creating a Strongly Named Assembly
public uint32 Index value sealed explicit MyUnion public public public public public valuetype StrAndIndex str_and_index uint64 whole_thing // Illegal! string str // Illegal! uint32 half_and_half // Illegal! uint32 index // Legal, object reference // not overlapped
You can see the complete custom content pipeline namespace in the following code. This namespace includes a custom Model processor with its helper method, a custom class, a TypeReader (to store this custom class to a binary file), and a TypeReader (to deserialize objects of your custom class). This TypeReader is called each time during startup of your application for every Triangle encountered in the binary file. namespace TrianglePipeline { public class Triangle { private Vector3[] points; public Triangle(Vector3 p0, Vector3 p1, Vector3 p2) { points = new Vector3[3]; points[0] = p0; points[1] = p1; points[2] = p2; } public public public public } [ContentProcessor] public class ModelTriangleProcessor : ModelProcessor { public override ModelContent Process(NodeContent input, ContentProcessorContext context) { ModelContent usualModel = base.Process(input, context); List<Triangle> triangles = new List<Triangle>(); triangles = AddVerticesToList(input, triangles); usualModel.Tag = triangles.ToArray(); Vector3[] Points Vector3 P0 { get Vector3 P1 { get Vector3 P2 { get { { { { get { return points; } } return points[0]; } } return points[1]; } } return points[2]; } }
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