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Is there a view that will show the literal SQL run What I mean is that when I select from V$SQL, the SQL_TEXT looks like: INSERT INTO TABLE1 (COL1,COL2) VALUES (:1,:2). I need to see the actual data submitted. e.g. INSERT INTO TABLE1 (COL1,COL2) VALUES ("FirstVal",12) . What I am trying to get is a list of insert, update or delete statements run against one schema and run those same SQL statements against a second schema in the same order of execution. I am hopeful to be able to write something like:
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CHAPTER 18 CONVERSIONS
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How does the system determine where to get the default command map If you don t call setDefaultCommandMap() to change matters, the system creates an instance of MailcapCommandMap. When looking for the command associated with the mime type, the following are searched in this order: 1. Programmatically added entries to the MailcapCommandMap instance 2. The file .mailcap in the user s home directory 3. The file <java.home>/lib/mailcap 4. The file or resources named META-INF/mailcap 5. The file or resource named META-INF/mailcap.default (usually found only in the activation.jar file)
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In the past decade, Internet use has expanded into the mainstream as Internet-ready computers and broadband access have become more affordable. Leading the charge are socalled social networking sites, where users can share links, notes, photos, music, and videos with family, friends, acquaintances, and colleagues. The more innovative social networks provide an extensible API through which other application providers can extend the social experience further. Many of these third-party extensions fall into the category of games. The iPhone, with its always-on connectivity to the mobile data network, takes users to a new level of network use, as they are no longer restricted to their desks, living rooms, dens, or kitchens. This enables iPhone owners to be engaged with their lives on the Web at all times, if they choose to go that route. Sure, other phones have been able to connect to the Web. Some even let you install apps to go beyond the built-in functionality. The difference is that while previous smartphone owners could use their phones to get on the Web if the wished, with the iPhone, users love to get on the Web all the time. And the iPhone App Store provides iPhone owners with tens of thousands of applications that reach almost every part of the Web with an iPhone-optimized experience. But iPhone games have been the exception to this expanded reach. Very few iPhone games offer an experience that goes beyond the game itself on your phone. Once you play a round of most iPhone games, the experience is over until you start another round. Nothing else happens with the score you made. And unless you tell someone, no one knows you played for five consecutive levels without losing a life. Your iPhone certainly doesn t care. But what if it did In creating my own iPhone games, I wanted to do something different. I knew that I was just a programmer, not a graphic design expert. I wasn t going to create a category killer with gorgeous graphics at least, not without a lot of help and a bigger budget than I have right now. And perhaps I ll never invent some clever, unique game-play element that gives my games an edge over the rest.
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Table 3-1. Continued
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The CommandBase class supports the creation of command objects. As discussed in 5, command objects allow you to write code that runs on the client, on the application server, and again on the client. This is the simplest of the base classes because all it needs to do is provide basic support for use of the data portal. The class is defined like this: <Serializable()> _ Public MustInherit Class CommandBase Inherits Core.MobileObject Implements Core.ICommandObject Implements Server.IDataPortalTarget End Class As with all base classes, it is Serializable and MustInherit. It implements several interfaces, most notably IDataPortalTarget, so the data portal can interact with the object as needed.
Another special method characteristic of a class instance is a finalizer, which is in many aspects similar to a C++ destructor. The finalizer must have the following signature: .method family virtual instance void Finalize( ) { ... } Unlike instance constructors, which cannot be virtual, instance destructors sorry, I mean finalizers must be virtual. This requirement and the strict limitations imposed on the finalizer signature and name result from the fact that any particular finalizer is an override of the virtual method Finalize of the inheritance root of the class system, the [mscorlib]System.Object class, the ultimate ancestor of all classes in the Microsoft .NET universe. To tell the truth, the Object s finalizer does exactly nothing. But Object, full of fatherly care, declares this virtual method anyway, so Object s descendants could override it, should they desire to do something meaningful at the inevitable moment of their instances demise. And at this sad moment, the instances of Object s descendants must have their own finalizers executed, even if they (instances) are cast to Object. This explains the requirement for the finalizers to be virtual. The finalizer is executed by the garbage collection (GC) subsystem of the runtime when that subsystem decides that a class instance should be disposed of. No one knows exactly when this happens; the only solid fact is that it occurs after the instance is no longer used and has become inaccessible but how soon after is anybody s guess. If you prefer to execute the instance s last will and testament that is, call the finalizer when you think you don t need the instance any more, you can do exactly that by calling the finalizer explicitly. But then you should notify the GC subsystem that it does not need to call the finalizer again when in due time it decides to dispose of the abandoned class instance. You can do this by calling the .NET Framework class library method [mscorlib]System.GC::SuppressFinalize, which takes the object (a reference to the instance) as its sole argument the instance is still there; you simply called its finalizer but did not destroy it and returns void. If for some reason you change your mind afterward, you can notify the GC subsystem that the finalizer must be run after all by calling the [mscorlib]System.GC::ReRegisterForFinalize method with the same signature, void(object). You needn t fear that the GC subsystem might destroy your long-suffering instance without finalization before you call ReRegisterForFinalize as long as you can still reference this instance, the GC will not touch it. Both methods for controlling finalization are public and static, so they can be called from anywhere.
CHAPTER 5: TanZen and Zentomino
Whenever you do not need any feedback and results from a remote operation call, a one-way request might be the best choice. Implementing the Service To implement a device with a service that provides a one-way operation, you can use the devices from Listing 6-7 and Listing 6-16 as a base. This time, you must add a working service to the hosted service collection instead of the empty dummy service we used with the discovery samples. Therefore, you should derive a custom service from DpwsHostedService and add it to the device as shown here: Device.HostedServices.Add(new OneWayOperationService());
The following code defines a class called Person that contains a person s name and age. The class also defines two implicit conversions. The first converts a Person object to an int value. The target int value is the age of the person. The second converts an int to a Person object. class Person { public string Name; public int Age; public Person(string name, int age) { Name = name; Age = age; } public static implicit operator int(Person p) { return p.Age; } public static implicit operator Person(int i) { return new Person("Nemo", i); } } class Program { static void Main( ) { Person bill = new Person( "bill", 25); Convert a Person object to an int. int age = bill; Console.WriteLine("Person Info: {0}, {1}", bill.Name, age); Convert an int to a Person object. Person anon = 35; Console.WriteLine("Person Info: {0}, {1}", anon.Name, anon.Age); } } // Convert Person to int.
CHAPTER 10 DATA B INDING
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