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The sealed modifier is applied to an overridden method and prevents further overriding in derived classes. See the Hiding and Overriding Methods section later in the chapter for details of virtual methods and overriding methods. Listing 9-26 contains a simple example. Listing 9-26. Sealing a Method class Calculator { public virtual int CalculateSum(int x, int y) { return x + y; } public virtual int CalculateProduct(int x, int y) { return x * y; } } class DerivedCalc : Calculator { public sealed override int CalculateSum(int x, int y) { // more specialized implementation of method action/calculation } public override int CalculateProduct(int x, int y) {
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The Flags field of the common language runtime header holds a combination of the following bit flags: COMIMAGE_FLAGS_ILONLY (0x00000001): The image file contains IL code only, with no embedded native unmanaged code except the start-up stub (which simply executes an indirect jump to the CLR entry point). Common language runtime aware operating systems (such as Windows XP and newer) ignore the start-up stub and invoke the CLR automatically, so for all practical purposes the file can be considered pure IL. However, setting this flag can cause certain problems when running under Windows XP and newer. If this flag is set, the OS loader of Windows XP and newer ignores not only the start-up stub but also the .reloc section, which in this case contains single relocation (or single pair of relocations in IA64-specific images) for the CLR entry point. However, the .reloc section can contain relocations for the beginning and end of the .tls section as well as relocations for what is referred to as data on data (that is, data constants that are pointers to other data constants). Among existing managed compilers, only the VC++ and the IL assembler can produce these items. The VC++ of v7.0 and v7.1 (corresponding to CLR versions 1.0 and 1.1) never set this flag because the image file it generated was never pure IL. In v2.0 this situation has changed, and currently, the VC++ and IL assembler are the only two capable of producing pure-IL image files that might require additional relocations in the .reloc section. To resolve this problem, the IL assembler, if TLS-based data or data on data is emitted, clears this flag and, if the target platform is 32-bit, sets the COMIMAGE_FLAGS_32BITREQUIRED flag instead. COMIMAGE_FLAGS_32BITREQUIRED (0x00000002): The image file can be loaded only into a 32-bit process. This flag is set alone when native unmanaged code is embedded in the PE file or when the .reloc section contains additional relocations or is set in combination with _ILONLY when the executable does not contain additional relocations but is in some way 32-bit specific (for example, invokes an unmanaged 32-bit specific API or uses 4-byte integers to store pointers). COMIMAGE_FLAGS_IL_LIBRARY (0x00000004): This flag is obsolete and should not be set. Setting it as the IL assembler allows, using the .corflags directive will render your module unloadable. COMIMAGE_FLAGS_STRONGNAMESIGNED (0x00000008): The image file is protected with a strong name signature. The strong name signature includes the public key and the signature hash and is a part of an assembly s identity, along with the assembly name, version number, and culture information. This flag is set when the strong name signing procedure is applied to the image file. No compiler, including ILAsm, can set this flag explicitly. COMIMAGE_FLAGS_NATIVE_ENTRYPOINT (0x00000010): The executable s entry point is an unmanaged method. The EntryPointToken/EntryPointRVA field of the CLR header contains the RVA of this native method. This flag was introduced in version 2.0 of the CLR. COMIMAGE_FLAGS_TRACKDEBUGDATA (0x00010000): The CLR loader and the JIT compiler are required to track debug information about the methods. This flag is not used.
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When you develop a control, the state changes are accomplished using the VisualStateManager s GoToState method. This method takes three parameters: a reference to a control, the name of the state to transition to, and a bool value specifying whether to use the visual transition specified by the Storyboard in the control template. For example, in the Button control, when the button handles the MouseOver event, it triggers a state transition, accomplished by invoking the VisualStateManager. VisualStateManager.GoToState(this, "MouseOver", true); By using the two attributes, TemplateVisualState and TemplatePart, and handling the state transitions within your custom control via the GoToState method of the VisualStateManager, you can easily create a control that isolates its behavior and allows designers and developers to completely change the look of your control. Of course, if you create a new control that supports control templates, you must create a default control template if you expect others to consume the control.
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You can improve your game s performance in many other ways simply by changing some compiler settings or by making some minor alterations to your code. Most of these tweaks are easy to do, and the results can be significant.
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The XNA Framework provides functionality that is capable of rendering images in a very performant way, in the form of the SpriteBatch class. Although SpriteBatch has been designed with ease of use as a priority, it also allows you to choose between several ways of optimization, which you can find explained in detail in this recipe.
When you wish to programmatically obtain the identity of the current user via the rolebased security model, you must obtain a principal object from the current thread of execution via Thread.CurrentPrincipal. Simply put, a principal object represents the identity of the current user and each role to which he belongs. Technically speaking, a principal object is some type implementing the System.Security.Principal.IPrincipal interface: public interface IPrincipal { IIdentity Identity { get; } bool IsInRole(string role); } As you can see, the read-only IPrincipal.Identity property returns an object implementing System.Security.Principal.IIdentity, which is defined as so: public interface IIdentity { string AuthenticationType { get; } bool IsAuthenticated { get; } string Name { get; } } Before obtaining a principal object via Thread.CurrentPrincipal, the calling assembly needs to inform the CLR of the principal policy it s interested in leveraging. As of .NET 2.0, there are four possible principal policies: Forms: A RBS implementation for ASP .NET. Generic: Enables you to define your own custom RBS system. Passport: A RBS implementation for MS .NET Passport. Windows: A RBS implementation for Win32 user account systems. As you ll see in just a bit, the Forms-based principal policy is used extensively when securing ASP .NET web applications. Until then, you ll assume a Windows-based principal policy that is fitting for known users on an internal NT network. Establishing a principal policy requires a call to SetPrincipalPolicy on the current application domain. These things being said, the following code illustrates how to obtain various statistics regarding the current caller via the members defined by the IPrincipal and IIdentiy interfaces: private DisplayUserInformation() { // Set the default principal policy for threads in this AppDomain. AppDomain myDomain = AppDomain.CurrentDomain; myDomain.SetPrincipalPolicy(PrincipalPolicy.WindowsPrincipal); // Get the current principal. WindowsPrincipal wp = (WindowsPrincipal)Thread.CurrentPrincipal; // Print out some stats.
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