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Figure 13-3. The base application for monitoring As a business user (your role for this portion of the example), you are keenly interested in monitoring the points at which the data reaches its final destination, whether it s approved or denied. As you can see in Figure 13-3, those three events are the terminating points for the orchestration as well, so that will make this activity a bit easier to design.
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C# has three keywords that are used as modifiers to method parameters.
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The implementation of the LocalHandleRequest method makes use of the knowledge that delegates, when they are compiled, are classes that derive from the type Delegate. Using the method Delegate.GetInvocationList, an array of delegates is returned. Remember that a delegate instance can refer to a collection of delegates. Then the delegates are iterated and invoked dynamically using the method DynamicInvoke, which is a method called using an array of Object type instances. Then as each delegate is invoked, a test is made for whether the delegate processed the request or not. If a delegate did process the request, the iteration stops and a return value of true is generated. Putting all of this together, the following source code represents a request made using the HandleRequest: HandleRequest<IContext> CreateHandlers() { ConcreteHandler cls = new ConcreteHandler(); HandleRequest<IContext> handlers; HandlerAdapter<IContext> adapter = new HandlerAdapter< IContext>(); adapter.AddHandler(new HandleRequest< IContext>(cls.HandleRequest2)); handlers = adapter.AddHandler( new HandleRequest< IContext>(cls.HandleRequest3)); return handlers; } [Test] public void TestDelegate() { HandleRequest<ChainOfResponsibility.IContext> handlers = CreateHandlers(); ContextForHandler1 context1 = new ContextForHandler1(); ContextForHandler2 context2 = new ContextForHandler2(); UnknownContext context3 = new UnknownContext(); Assert.IsTrue(handlers( context1)); Assert.IsTrue(handlers( context2)); Assert.IsFalse(handlers(context3)); } What is interesting about this source code example is that the handlers are created using types that are declared only in a single method. The caller of the method CreateHandlers only receives an instance of the HandlerRequest<IContext> delegate. The class ConcreteHandler implements two methods used by the Chain of Responsibility pattern. What is interesting about this approach, in contrast to the classical interface approach, is that a class can implement multiple delegate instances. The client will be none the wiser regarding how many classes are used to process the request. The Chain of Responsibility pattern has the following distinguishing attributes: The structuring of the IHandler implementations is relevant to the processing order. An IHandler implementation either processes the request or delegates the request for processing elsewhere.
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Each satellite assembly is a spoke and contains resources for one specific culture. This concept also allows enterprises to deploy additional culture-specific satellite assemblies even after they have deployed the Silverlight application without recompiling and redeploying the whole application. As mentioned earlier, with the hub-and-spoke model concept, the .NET Framework resource manager follows a structured pattern to load the proper resource file based on the client locale and deployed satellite assemblies for that application. Figure 7-13 demonstrates the structured execution path of the resource manager to identify and load the appropriate resource file.
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long result = 0; for (int i = 0; i < int.MaxValue; i++) { result += i; } Console.WriteLine("First task complete"); return result; }); Task secondTask = firstTask.ContinueWith((Task<long> Console.WriteLine("Second task starting"); // get the result and status from the antecedent Console.WriteLine("Result from antecedent: {0}", Console.WriteLine("Status from antecedent: {0}", Console.WriteLine("Second task complete"); }); // start the first task firstTask.Start(); // wait for both tasks to complete Task.WaitAll(firstTask, secondTask); // wait for input before exiting Console.WriteLine("Press enter to finish"); Console.ReadLine(); } } When the antecedent is a Task<T> object, then the parameter to the lambda expression or Action is a Task<T> also, as you can see from the bold statement in Listing 24-20. The continuation task in Listing 24-20 reads the Status and Result properties from the antecedent Task<long>. Compiling and running this example produces the following results: First task starting First task complete Second task starting Result from antecedent: 2305843005992468481 Status from antecedent: RanToCompletion Second task complete Press enter to finish antecedent) => { task antecedent.Result); antecedent.Status);
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While we will take a closer look at data binding in 6, the data returned from the service operations is suitable for data binding. When non-array types are used, they are wrapped in an ObservableCollection and implement the INotifyPropertyChanged interface in order to support twoway data binding (that is, automatically updating when the underlying data source changes). Now let s look at the second approach. In order to use the Begin/End methods for invoking service operations, the client proxy instance must be cast to its interface. The interface for the GetBookInfo service looks like the following in the GetBookInfo.cs file:
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Because all HLSL was already shown fully ordered, I will list only the XNA code needed to render some triangles using this effect: effect.CurrentTechnique = effect.Techniques["SpecularLighting"]; effect.Parameters["xWorld"].SetValue(Matrix.Identity); effect.Parameters["xView"].SetValue(fpsCam.ViewMatrix); effect.Parameters["xProjection"].SetValue(fpsCam.ProjectionMatrix); effect.Parameters["xAmbient"].SetValue(0.0f); effect.Parameters["xLightStrength"].SetValue(0.5f); effect.Parameters["xLightPosition"].SetValue(new Vector3(5.0f, 2.0f, -15.0f)); effect.Parameters["xCameraPos"].SetValue(fpsCam.Position); effect.Parameters["xSpecularPower"].SetValue(128.0f);
The UI-in-charge approach uses .NET s ability to pass objects by value but requires the UI developer to know about and interact with the application server. The object-in-charge approach enables a very simple set of UI code but makes the object code prohibitively complex by making it virtually impossible to pass the objects by value. The class-in-charge option provides a good compromise by providing reasonably simple UI code that s unaware of application servers while also allowing the use of .NET s ability to pass objects by value, thus reducing the amount of plumbing code needed in each object. Hiding more information
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