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Integrating Macromedia Flash with FreeHand in Java
Integrating Macromedia Flash with FreeHand
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When you import FreeHand graphics, you have a great deal of control over how graphics appear in Macromedia Flash You can do the following: Assign pages of FreeHand documents to Macromedia Flash scenes or keyframes Assign FreeHand layers to Macromedia Flash layers or keyframes, or choose to import the entire FreeHand graphic as one layer (flattened) Convert lens fills (for example, Magnify and Transparency) to Macromedia Flash equivalents Import symbols from the FreeHand Library directly into your Macromedia Flash Library You can use the Flash Navigation panel in FreeHand to test SWF files before you export them to Macromedia Flash FreeHand has an anti-alias display mode that uses Macromedia Flash s anti-alias feature to show you how your FreeHand artwork will look in Macromedia Flash You can apply hyperlinks and Flash actions to graphics and text from within FreeHand FreeHand s animation feature means that you can create animations in FreeHand and use them in Macromedia Flash This enables you to use the FreeHand vector drawing tools to create a character, bring it to life in FreeHand, and then export it as a Flash 4 or Flash 5 SWF file After all, vector illustrations are FreeHand s claim to fame You can export FreeHand documents as SWF files Furthermore, you can view FreeHand documents as temporary SWF files, a process similar to choosing Control Test Movie in Macromedia Flash FreeHand opens a Macromedia Flash Player window, and you can see how your FreeHand document will look as an SWF file When you create files in FreeHand with the intention of using them in Flash documents, make sure you use the RGB color model (See Book IV, 6 for more about color management in FreeHand) FreeHand files created with the CMYK color model are converted to RGB when you import them into Macromedia Flash Macromedia Flash generally does a pretty good job of making the transformation, but if you re a stickler for detail and you want what you see in FreeHand to be what you get in Macromedia Flash, stick with the RGB color model when choosing colors for fills and strokes In spite of the fact that FreeHand and Macromedia Flash are distant cousins, if you try to copy an object from Macromedia Flash with the hope of pasting it into FreeHand for some hands-on editing, you can paste the file just fine, but all you can edit is the stroke of the object you created in Macromedia Flash The fill acts just like a bitmap and refuses to yield to the FreeHand editing tools
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When you need to coordinate Flash applications with server-side ActionScript code, you use ColdFusion ColdFusion supports server-side ActionScript that you can use to create your Macromedia Flash Remoting applications, making it easier to program both sides of the equation (server-side and client-side) in one programming language Server-side ActionScript is a document stored in a directory at the Web server, as opposed to ActionScript in the Flash movie These features are only available to Web developers who are using Macromedia Flash MX Professional 2004 Macromedia Studio, by default, does not include this version of Macromedia Flash Another plus when you use the Macromedia Studio suite is the fact that you can use ColdFusion as a testing server When you start creating server-side ActionScript in Dreamweaver that dovetails with an application you re creating in Macromedia Flash, you don t have to upload everything to the Web server to test your application You can use ColdFusion as a local server and test the Flash application (which, as you may remember, is embedded in an HTML file, the pearl in Dreamweaver s oyster), by testing the HTML document in Dreamweaver to make sure all is well You can also connect databases with Flash movies to provide personalized or continually updated information to viewers and add special features, such as text search and dynamic charting, to Flash movies
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