Using FreeHand s other fill types in Java

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Using FreeHand s other fill types
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Getting into the nitty-gritty details of how to use FreeHand s other fill types goes a little beyond the scope of this book, but we did want to at least mention what they re used for, lest you see them in the Fill Type drop-down list and think, Hey, I got robbed! Nobody told me about these Briefly, here s what the other Fill types are designed to do: Custom Fill: Nine custom fills are available, and they include things like bricks, circles, and grass Each of the fills is editable Lens: The Lens fill allows you to set up your fill using common photorealistic effects, such as transparency, lighten, darken, invert, and monochrome Again, each of these effects is editable to your liking Pattern: The Pattern fill is fun, because you can watch your object change as you click on little boxes in a grid in the Object tab Postscript: Postscript fills are standardized repeating patterns You won t be able to see them onscreen they only appear when you print your document on a PostScript printer Onscreen (and when output from non-Postscript printers) they show up as rows of the letter C Postscript fills don t scale when you scale an object; they have set sizes If you re looking for a place to get started on understanding postscript, including links to other sources on the Net, check out wwwpostscriptorg Textured: Textured fills work almost exactly like the pattern fills, except that the fills are more interesting For this type, they include burlap, denim, sand, and coarse gravel
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Book IV 6
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Book IV: FreeHand MX
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7: Integrating FreeHand MX with Other Macromedia Products
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In This
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Integrating FreeHand with Fireworks Integrating FreeHand with Macromedia Flash Integrating FreeHand with Dreamweaver
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acromedia Studio MX 2004 is a complete package that offers graphic designers and Web designers a wonderful set of tools to work with The applications share some common components, and the interfaces are similar, making it easy to branch out from one Macromedia Studio application to another In addition to sharing common interface elements, Macromedia applications can use items created in other Macromedia applications For example, you can create a multipage FreeHand document and export it as a Flash movie You can also take advantage of FreeHand s superior illustration tools to create objects that would be difficult or impossible to create with Flash or Fireworks You can then export the objects for use in a Fireworks document that will be used in a Dreamweaver MX 2004 Web design, or incorporate the objects in a Flash movie or application You can also publish a FreeHand document as HTML that you can modify in Dreamweaver In this chapter, we show you some of the ways FreeHand integrates with other Macromedia applications We explain how to export illustrations as images for the Web and how to export a multipage document for use as a Flash movie
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When you create artwork in FreeHand, you can export it for use in a Fireworks MX 2004 document You can do this if you prefer the drawing toolset in FreeHand, but you also need to use the enhanced Web graphics features in Fireworks to create documents for Web pages Fireworks also features enhanced optimization tools that enable you to optimize an image for an intended destination, producing a document with the smallest possible
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file size with acceptable image quality You can export documents as image files, or as AI (Adobe Illustrator) or EPS (Encapsulated PostScript) files, that can be opened in Fireworks For information on file types you can open in Fireworks, refer to Book III, 8 In addition to exporting your documents to Fireworks, you can simply save them as FH11 files and open them directly in Fireworks Should you choose to go this route, your layers will be maintained However, once you edit the file in Fireworks, you ll need to save it in the native Fireworks format (PNG) Even though you can export a FreeHand document as a PNG file, when you open the file in Fireworks, all objects and layers are flattened and cannot be edited You can also get FreeHand objects into Fireworks by dragging and dropping To do this, create your artwork in FreeHand, and then launch Fireworks You then need to resize both application windows so that they are tiled side by side At this point, you can drag an object from a FreeHand document into a Fireworks document
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