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Book IV 1 in Java
Book IV 1
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Introduction to FreeHand MX
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Pointer Page Text Bezigon
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Keyboard Shortcuts for Tools
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V or 0 (zero) D T B or 8
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UCC.EAN - 128 Creator In Java
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A or 1 L P or 6 Y or 5
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Data Matrix ECC200 Scanner In Visual Studio .NET
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Investigating the FreeHand MX Interface
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Table 1-1 (continued)
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Scanning Universal Product Code Version A In .NET
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Line Polygon Freeform Hand
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N or 4 G or 2 F or 9 H
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Rectangle Ellipse Knife Zoom
R O or 3 K or 7 Z
Working with toolbars
In addition to the drawing tools, you have other tools to simplify your life as a FreeHand illustrator They re tucked away as menu commands, but you can get them anytime you need them by choosing Window Toolbars and then selecting one of the following: Main: Use this toolbar, which is open by default, to duplicate many menu commands On this toolbar, you find icons to open a document, save a document, print a document, import graphics, open frequently used panels, and more Text: Use this toolbar to format text objects in your documents You can choose font style, font size, font color, and specify paragraph alignment, along with other options that are discussed in Book IV, 3 Controller: Use the Controller toolbar to test a document you plan to export as a Flash movie You use the VCR-like controls to play the movie and use the other icons to export the movie Info: Choose this toolbar to see information about objects you select The Info toolbar displays the type of object selected, the current position of the cursor, as well as the object s coordinates when you drag it to a different position in the document Xtra Operations: Use this toolbar to transform and distort the path of one or more selected objects in your document We show you how to use the available options from this toolbar in Book IV, 5 Xtras: Use this toolbar to access FreeHand plug-in tools, such as the Arc tool and Fisheye Lens tool We show you how to use these tools in Book IV, 5 Envelope: Use this toolbar to transform shapes or object groups by applying an envelope to them When you distort or warp the envelope, every shape or object within it is distorted or warped in the same way When you choose one of these toolbars, it appears as part of the main toolbar at the top of the interface However, you can drag the toolbar into the workspace if this suits your working preference If you exit FreeHand and leave several toolbars in the workspace, the program doesn t clean up after
Investigating the FreeHand MX Interface
you; it assumes you re perfectly capable of keeping your workspace tidy and figures you want the toolbars in these positions Every time you launch FreeHand, the workspace is laid out as you last left it
Perusing the panels
When you launch FreeHand, you find several panel groups aligned along the right-hand side of the screen Panel groups are combinations of panels that you use to create or modify items for your FreeHand document For example, the Color Mixer tab of the Mixer and Tints panel gives you all the tools you need to mix up a sky-blue-pink, or any other color your artistic muse or client requires Each panel within a group has its own tab If you don t like a panel group s position, you can click on the bulleted list in the top right of the panel, select Group Mixer With from the menu that appears, and then select the panel you want to add the tab to You can collapse panel groups when you re finished with them, or close them entirely to clear the workspace You can also create custom panel groups to suit your working preferences By default, the following panels are shown when you launch FreeHand: Properties: The Properties panel includes two tabs: Object and Document The Object tab enables you to modify properties of the currently selected object on the screen, while the Document tab enables you to modify the default properties of the entire document When you select an object, at the top of the Object tab you find a list of properties of the object The list may contain branches, that is, sets of properties that are dependent on a property (branches are indented under the property on which they re dependent) When you select a property from the list (simply click to select), editable options for the property appear at the bottom of the panel The properties that may appear, depending on the type of object, are Object: If you click on the name of a vector object, the bottom of the panel displays the height, width, and position on the page of the object For text objects, the basic text parameters font, size, and styling are shown You can change any of these parameters by entering new values; a task we show you in Book IV, 4 If you click the name of a bitmap, the position, dimensions, scale, and other parameters appear at the bottom of the panel Stroke: A stroke is a theoretical line that defines the perimeter of an object; to make the stroke real, you give it attributes like width, color, and texture If you select a stroke in the list, the bottom of the panel updates to show you the editable attributes of the stroke If you don t like what you see, you can change the stroke by choosing different options We show you how to modify strokes in Book IV, 6 Fill: If you select the fill of a text or vector object, the bottom of the panel displays editable properties of the current fill (color, as well as