3: Creating the Interface in Visual Studio .NET

Drawing QR Code JIS X 0510 in Visual Studio .NET 3: Creating the Interface

3: Creating the Interface
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Figure 3-7: You create symbols in a new window
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5 Click the Scene button or the Back button to exit symbol-editing mode Your new symbol is added to the Library
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Converting objects to symbols
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You can convert any object on Stage into a symbol For that matter, you can select multiple objects and multiple frames and convert them into a symbol This technique comes in handy when you create objects on Stage and decide you re going to use them in other parts of the movie Follow these steps to convert objects into symbols: 1 Select the objects you want to convert into a symbol If necessary, select additional frames and keyframes 2 Choose Modify Convert to Symbol to open the Create New Symbol dialog box (refer to Figure 3-6) 3 Click the applicable radio button to designate the type of symbol to which the objects will be converted 4 Name the symbol and click OK The selected objects and frames are converted into a symbol and added to the document Library
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Part II: Fleshing Out Your Design
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Creating instances of symbols
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You can use a symbol as many times as needed to populate your Flash movie This is known as creating an instance of a symbol When you create an instance of a symbol, you add no overhead to the Flash movie because the Flash Player gets all the information needed to create a symbol instance from the symbol s definition in the document Library Here s how to create an instance of a symbol: 1 Navigate to the keyframe in which you want the symbol instance to appear Alternatively, navigate to a regular frame and then press F7 to create a blank keyframe 2 Choose Window Library to open the document Library A small document Library is shown in Figure 3-8
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Figure 3-8: The document Library stores all your symbols
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3 Select the object you want to create an instance of and drag it on Stage 4 Use the Free Transform tool to resize the instance as needed Resizing a symbol instance does not affect the original symbol
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3: Creating the Interface
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To align a symbol instance to the Stage or to another selected object, choose Window Align
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Editing symbols
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Sometimes everything works according to Hoyle, and your Flash Web site progresses perfectly Other times, Murphy, the guy who wrote those infamous laws, rears his ugly head and turns your best efforts into a mockery Not to worry Nothing regarding a symbol is cast in stone You can edit a symbol at any time While editing a symbol, you can change the size of any object in the symbol, change an object s color, introduce new objects to the symbol, add more layers, and so on When you edit a symbol, all instances of the symbol are affected as well After you edit a symbol, Murphy wipes the smirk off his face To edit a symbol, do one of the following: Double-click a symbol instance on the timeline to edit the symbol in another window Double-click the symbol in the document Library to edit the symbol in another window Choose Edit Edit In Place to edit the symbol on Stage This command is especially useful if you re editing a symbol that needs to be edited relative to other objects on the timeline For example, if you re editing a drop-down menu, the individual buttons will need to be edited regarding the drop-down menu system and other objects on Stage
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Working with Color
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Kodachrome, they give us those nice bright colors Just like in the Paul Simon song, Flash has an object to give you nice bright colors In fact, it s got a couple of them You can use color in many places in Flash You use color for text and objects you create You can also mix up colors to change the color of an object and to tint a symbol
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Mixing solid colors
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You can mix solid colors for an object by clicking either the fill or stroke icon prior to creating the object You can also mix up a color and then apply it by using the Paint Bucket tool to mix a solid color: 1 Click the Fill or Stroke color swatch in the toolbar to open the Color Picker, shown in Figure 3-9
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